Nowhere to Run

Nowhere to Run {1}{B}

Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Details
Legalities
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Printings
  • Duskmourn: House of Horror (uncommon)

View gallery of all printings

Foreign names
  • Ohne Ausweg
  • Pris au piège
  • Nessuna Via di Fuga
  • 逃げ場なし
  • No hay donde huir