71 cards found
Blast of Genius

Blast of Genius {4}{u}{r}

Sorcery
Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
  • Dragon's Maze
Blistercoil Weird

Blistercoil Weird {u/r}

Creature - Weird
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Azorius lawmages would like to outlaw the creation of weirds, but first they'd have to settle their long-standing debate on how to classify them.
1/1
  • Return to Ravnica
Blustersquall

Blustersquall {u}

Instant
Tap target creature you don't control.
Overload {3}{U}
Weather is more predictable than the Izzet.
Cerebral Vortex

Cerebral Vortex {1}{u}{r}

Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Izzet brains and Izzet boilers: contents under pressure.
  • Guildpact
Chemister's Trick

Chemister's Trick {u}{r}

Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R}
  • Return to Ravnica
Counterflux

Counterflux {u}{u}{r}

Instant
Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload {1}{U}{U}{R}
Cyclonic Rift

Cyclonic Rift {1}{u}

Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U}
The Izzet specialize in unnatural disaster.
Development

Development {3}{u}{r}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Djinn Illuminatus

Djinn Illuminatus {5}{u/r}{u/r}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Downsize

Downsize {u}

Instant
Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U}
  • Return to Ravnica
Dragonshift

Dragonshift {1}{u}{r}

Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R}
  • Dragon's Maze
Dynacharge

Dynacharge {r}

Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R}
Nothing evens the odds like a little lightning.
Electrickery

Electrickery {r}

Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R}
  • Return to Ravnica
Electrolyze

Electrolyze {1}{u}{r}

Instant
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
The Izzet learn something from every lesson they teach.
Epic Experiment

Epic Experiment {x}{u}{r}

Sorcery
Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Essence Backlash

Essence Backlash {2}{u}{r}

Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
"The other guilds will learn the hard way not to interfere with our investigations."
—Bori Andon, Izzet blastseeker
  • Return to Ravnica
Firemind's Foresight

Firemind's Foresight {5}{u}{r}

Instant
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
Fluxcharger

Fluxcharger {2}{u}{r}

Creature - Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
1/5
  • Dragon's Maze
Frostburn Weird

Frostburn Weird {u/r}{u/r}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
  • Return to Ravnica
Gelectrode

Gelectrode {1}{u}{r}

Creature - Weird
{T}: Gelectrode deals 1 damage to target creature or player.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
—Trivaz, Izzet mage
0/1
Gigadrowse

Gigadrowse {u}

Instant
Replicate {U}
Tap target permanent.
  • Guildpact
Goblin Electromancer

Goblin Electromancer {u}{r}

Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
When asked how much power is required, Izzet mages always answer "more."
2/2
Goblin Flectomancer

Goblin Flectomancer {u}{r}{r}

Creature - Goblin Wizard
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.
2/2
  • Guildpact
Goblin Test Pilot

Goblin Test Pilot {1}{u}{r}

Creature - Goblin Pilot Wizard
Flying
{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.
"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."
—Manual of Melek
0/2
  • Dragon's Maze
Hypersonic Dragon

Hypersonic Dragon {3}{u}{r}

Creature - Dragon
Flying, haste
You may cast sorcery spells as though they had flash.
"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet
4/4