Beacon Bolt

Beacon Bolt {1}{U}{R}

Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start
Details
Legalities
Rulings
  • 2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • 2018-10-05 Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn't count itself.
  • 2018-10-05 If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 2018-10-05 If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • 2018-10-05 If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.
  • 2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
Links
Printings
  • Guilds of Ravnica (uncommon)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 信标电击
  • 信標電擊
  • Signalturm-Blitz
  • Éclair du flambeau
  • Saetta del Faro
  • 標の稲妻
  • 봉화의 번개
  • Raio do Farol
  • Сигнальный Разряд
  • Rayo de la atalaya