Zendikar

Goblin Guide

Goblin Guide {R}

Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
"I've been all over this world. I even remember some of those places."
2/2
Goblin Ruinblaster

Goblin Ruinblaster {2}{R}

Creature - Goblin Shaman
Kicker {R}
Haste
When Goblin Ruinblaster enters, if it was kicked, destroy target nonbasic land.
2/1
Goblin Shortcutter

Goblin Shortcutter {1}{R}

Creature - Goblin Scout
When Goblin Shortcutter enters, target creature can't block this turn.
"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer."
—Samila, Murasa Expeditionary House
2/1
Goblin War Paint

Goblin War Paint {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.
Hellfire Mongrel

Hellfire Mongrel {2}{R}

Creature - Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
There is no fondness between the hound and its master. There is only a common appreciation of the hunt.
2/2
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Highland Berserker

Highland Berserker {1}{R}

Creature - Human Berserker Ally
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
2/1
Inferno Trap

Inferno Trap {3}{R}

Instant - Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
Kazuul Warlord

Kazuul Warlord {4}{R}

Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
3/3
Lavaball Trap

Lavaball Trap {6}{R}{R}

Instant - Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Magma Rift

Magma Rift {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Magma Rift deals 5 damage to target creature.
"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
—Chandra Nalaar
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
The flame of anger is hard to douse once lit.
Molten Ravager

Molten Ravager {2}{R}

Creature - Elemental
{R}: Molten Ravager gets +1/+0 until end of turn.
"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
—Sachir, Akoum Expeditionary House
0/4
Murasa Pyromancer

Murasa Pyromancer {4}{R}{R}

Creature - Human Shaman Ally
Whenever Murasa Pyromancer or another Ally you control enters, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
"Fire is my accomplice. For enough coin, it can be yours as well."
3/2
Obsidian Fireheart

Obsidian Fireheart {1}{R}{R}{R}

Creature - Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you."
4/4
Plated Geopede

Plated Geopede {1}{R}

Creature - Insect
First strike
Landfall — Whenever a land you control enters, Plated Geopede gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
1/1
Punishing Fire

Punishing Fire {1}{R}

Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Pyromancer Ascension

Pyromancer Ascension {1}{R}

Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Quest for Pure Flame

Quest for Pure Flame {R}

Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Ruinous Minotaur

Ruinous Minotaur {1}{R}{R}

Creature - Minotaur Warrior
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.
5/2
Runeflare Trap

Runeflare Trap {4}{R}{R}

Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Seismic Shudder

Seismic Shudder {1}{R}

Instant
Seismic Shudder deals 1 damage to each creature without flying.
"The land here seems to go out of its way to kill you."
—Chandra Nalaar
Shatterskull Giant

Shatterskull Giant {2}{R}{R}

Creature - Giant Warrior
"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."
—Mitra, Bala Ged missionary
4/3
Slaughter Cry

Slaughter Cry {2}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
"Since when did 'AIIIEEEE!' become a negotiation tactic?"
—Nikou, Joraga bard
Spire Barrage

Spire Barrage {4}{R}

Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.