Zendikar

Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
Explorer's Scope

Explorer's Scope {1}

Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
Grappling Hook

Grappling Hook {4}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
Part tool, part weapon, part of the kor.
Hedron Scrabbler

Hedron Scrabbler {2}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
"I don't care when the hedrons awoke. Why is the question that really matters."
—Anowon, the Ruin Sage
1/1
Khalni Gem

Khalni Gem {4}

Artifact
When this artifact enters, return two lands you control to their owner's hand.
{T}: Add two mana of any one color.
A fragment of ancient power lost in the heart of Ora Ondar.
Spidersilk Net

Spidersilk Net {0}

Artifact - Equipment
Equipped creature gets +0/+2 and has reach.
Equip {2}
Stonework Puma

Stonework Puma {3}

Artifact Creature - Cat Ally
"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."
—Nikou, Joraga bard
2/2
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Akoum Refuge

Akoum Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Crypt of Agadeem

Crypt of Agadeem

Land
This land enters tapped.
{T}: Add {B}.
{2}, {T}: Add {B} for each black creature card in your graveyard.
Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Jwar Isle Refuge

Jwar Isle Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Kabira Crossroads

Kabira Crossroads

Land
This land enters tapped.
When this land enters, you gain 2 life.
{T}: Add {W}.
Kazandu Refuge

Kazandu Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Magosi, the Waterveil

Magosi, the Waterveil

Land
This land enters tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on this land. Skip your next turn.
{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Misty Rainforest

Misty Rainforest

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land
This land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Piranha Marsh

Piranha Marsh

Land
This land enters tapped.
When this land enters, target player loses 1 life.
{T}: Add {B}.
Scalding Tarn

Scalding Tarn

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Sejiri Refuge

Sejiri Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Soaring Seacliff

Soaring Seacliff

Land
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
{T}: Add {U}.