Zendikar

Torch Slinger

Torch Slinger {2}{R}

Creature - Goblin Shaman
Kicker {1}{R}
When Torch Slinger enters, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned.
2/2
Tuktuk Grunts

Tuktuk Grunts {4}{R}

Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on.
2/2
Unstable Footing

Unstable Footing {R}

Instant
Kicker {3}{R}
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
A long way down is shorter than you think.
Warren Instigator

Warren Instigator {R}{R}

Creature - Goblin Berserker
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
1/1
Zektar Shrine Expedition

Zektar Shrine Expedition {1}{R}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Baloth Cage Trap

Baloth Cage Trap {3}{G}{G}

Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Beast Hunt

Beast Hunt {3}{G}

Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
—Sheyda, Ondu gamekeeper
Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Cobra Trap

Cobra Trap {4}{G}{G}

Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Frontier Guide

Frontier Guide {1}{G}

Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
1/1
Gigantiform

Gigantiform {3}{G}{G}

Enchantment - Aura
Kicker {4}
Enchant creature
Enchanted creature has base power and toughness 8/8 and has trample.
When Gigantiform enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Greenweaver Druid

Greenweaver Druid {2}{G}

Creature - Elf Druid
{T}: Add {G}{G}.
The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
1/1
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Joraga Bard

Joraga Bard {3}{G}

Creature - Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
1/4
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Lotus Cobra

Lotus Cobra {1}{G}

Creature - Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Its scales contain the essence of thousands of lotus blooms.
2/1
Related card: Hinterland Chef
Mold Shambler

Mold Shambler {3}{G}

Creature - Fungus Beast
Kicker {1}{G}
When Mold Shambler enters, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back.
3/3
Nissa Revane

Nissa Revane {2}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
[+1]: You gain 2 life for each Elf you control.
[–7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Loyalty:
2
Related card: Nissa's Chosen
Nissa's Chosen

Nissa's Chosen {G}{G}

Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
"Nissa will save the elves, but only the ones who have proved their worth."
2/3
Related card: Nissa Revane
Oracle of Mul Daya

Oracle of Mul Daya {3}{G}

Creature - Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
2/2
Oran-Rief Recluse

Oran-Rief Recluse {2}{G}

Creature - Spider
Kicker {2}{G}
Reach
When Oran-Rief Recluse enters, if it was kicked, destroy target creature with flying.
1/3
Oran-Rief Survivalist

Oran-Rief Survivalist {1}{G}

Creature - Human Warrior Ally
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
1/1
Predatory Urge

Predatory Urge {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."