Ixalan

Primal Wellspring
Primal Amulet

Primal Wellspring

Land
{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Card has other part: Primal Amulet
Prying Blade

Prying Blade {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {2}
Sentinel Totem

Sentinel Totem {1}

Artifact
When Sentinel Totem enters the battlefield, scry 1.
{T}, Exile Sentinel Totem: Exile all graveyards.
Shadowed Caravel

Shadowed Caravel {2}

Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2
2/2
Sleek Schooner

Sleek Schooner {3}

Artifact - Vehicle
Crew 1
The pirates had left the open sea behind, but they were still in their element: reckless adventure.
4/3
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Thaumatic Compass
Spires of Orazca

Thaumatic Compass {2}

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren
Card has other part: Spires of Orazca
Spires of Orazca
Thaumatic Compass

Spires of Orazca

Land
{T}: Add {C}.
{T}: Untap target attacking creature an opponent controls and remove it from combat.
". . . a cryptic objective."
—Jace Beleren
Card has other part: Thaumatic Compass
Treasure Map
Treasure Cove

Treasure Map {2}

Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens.
Card has other part: Treasure Cove
Treasure Cove
Treasure Map

Treasure Cove

Land
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Half the treasure is the glory of finding it.
Card has other part: Treasure Map
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Dragonskull Summit

Dragonskull Summit

Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
Drowned Catacomb

Drowned Catacomb

Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
Field of Ruin

Field of Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Related card: Boseiju Pathlighter
Glacial Fortress

Glacial Fortress

Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Rootbound Crag

Rootbound Crag

Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Cliffs echo and branches quake at the roar of life.
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Unclaimed Territory

Unclaimed Territory

Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
"Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is why I sail."
—Captain Lannery Storm
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)