Ixalan

Skulduggery

Skulduggery {B}

Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
"They're so much more willing to parley once they're hanging from a boom by the ankle!"
Skymarch Bloodletter

Skymarch Bloodletter {2}{B}

Creature - Vampire Soldier
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.
2/2
Spreading Rot

Spreading Rot {4}{B}

Sorcery
Destroy target land. Its controller loses 2 life.
"What is this foul presence that defies the sun's cleansing rays?"
—Itzama the Crested
Sword-Point Diplomacy

Sword-Point Diplomacy {2}{B}

Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
"Take my blood if you want. Just don't take my gold!"
Vanquish the Weak

Vanquish the Weak {2}{B}

Instant
Destroy target creature with power 3 or less.
The clerics known as condemners punish those who do not recognize the righteous authority of the church.
Vicious Conquistador

Vicious Conquistador {B}

Creature - Vampire Soldier
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
"He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier."
—Viceroy Elia Sotonores, report to the queen
1/2
Vraska's Contempt

Vraska's Contempt {2}{B}{B}

Instant
Exile target creature or planeswalker. You gain 2 life.
It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Wanted Scoundrels

Wanted Scoundrels {1}{B}

Creature - Human Pirate
When Wanted Scoundrels dies, target opponent creates two Treasure tokens.
"Trust me. The reward's not worth it."
4/3
Angrath's Marauders

Angrath's Marauders {5}{R}{R}

Creature - Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.
4/4
Bonded Horncrest

Bonded Horncrest {3}{R}

Creature - Dinosaur
Bonded Horncrest can't attack or block alone.
"You don't tame a horncrest. You convince it that it's easier to destroy something else."
—Amautl, knight of Atzocan
5/5
Brazen Buccaneers

Brazen Buccaneers {3}{R}

Creature - Human Pirate
Haste
When Brazen Buccaneers enters the battlefield, it explores.
2/2
Burning Sun's Avatar

Burning Sun's Avatar {3}{R}{R}{R}

Creature - Dinosaur Avatar
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades."
—Chitlati, Lightning Rider
6/6
Related card: Scalespeaker Shepherd
Captain Lannery Storm

Captain Lannery Storm {2}{R}

Legendary Creature - Human Pirate
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token.
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
2/2
Captivating Crew

Captivating Crew {3}{R}

Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
4/3
Related card: Protean War Engine
Charging Monstrosaur

Charging Monstrosaur {4}{R}

Creature - Dinosaur
Trample, haste
"I knew I should have stayed with the boat. Always stay with the boat!"
5/5
Related card: Scalespeaker Shepherd
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
What took months for human hands to carve took just seconds for the dinosaur's tail to ruin.
Dinosaur Stampede

Dinosaur Stampede {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
If you're in the way of a ceratops charge and you're made of mere flesh and bone, then you're not really in the way.
Dual Shot

Dual Shot {R}

Instant
Dual Shot deals 1 damage to each of up to two target creatures.
"Through me the rage of Tilonalli burns twice as bright."
Fathom Fleet Firebrand

Fathom Fleet Firebrand {1}{R}

Creature - Human Pirate
{1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn.
As she charges into battle, her arcane tattoos stir and crawl like fiery serpents.
2/2
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down.
Fire Shrine Keeper

Fire Shrine Keeper {R}

Creature - Elemental
Menace
{7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.
Though grimed with the dust of centuries, the ancient shrine was not unguarded.
1/1
Firecannon Blast

Firecannon Blast {1}{R}{R}

Sorcery
Firecannon Blast deals 3 damage to target creature.
Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Goblins' fearlessness and diminutive size make them the perfect cannoneers.
Frenzied Raptor

Frenzied Raptor {2}{R}

Creature - Dinosaur
Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size.
4/2
Headstrong Brute

Headstrong Brute {2}{R}

Creature - Orc Pirate
Headstrong Brute can't block.
Headstrong Brute has menace as long as you control another Pirate.
"Watch your backs, keep your blades at hand, and let the orc go first!"
—Captain Brandis Thorn
3/3