Innistrad: Crimson Vow

Innistrad: Crimson Vow contains 487 cards.
Released: 2021-11-19
Base set size: 277 cards.
Adamant Will

Adamant Will {1}{W}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
"I refuse to die before I see the sun rise again."
Angelic Quartermaster

Angelic Quartermaster {3}{W}{W}

Creature - Angel Soldier
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
"Stand strong. We will reclaim the dawn."
3/3
Arm the Cathars

Arm the Cathars {1}{W}{W}

Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.
Bride's Gown

Bride's Gown {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip {2}
Related card: Groom's Finery
By Invitation Only

By Invitation Only {3}{W}{W}

Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.
Cemetery Protector

Cemetery Protector {2}{W}{W}

Creature - Human Soldier
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3/4
Circle of Confinement

Circle of Confinement {1}{W}

Enchantment
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Dawnhart Geist

Dawnhart Geist {1}{W}

Creature - Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."
1/3
Distracting Geist
Clever Distraction

Distracting Geist {2}{W}

Creature - Spirit
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb {4}{W}
"I never did enjoy studying."
2/1
Card has other part: Clever Distraction
Clever Distraction
Distracting Geist

Clever Distraction

Enchantment - Aura
(Color indicator: Clever Distraction is white)
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
"Me neither."
Card has other part: Distracting Geist
Drogskol Infantry
Drogskol Armaments

Drogskol Infantry {1}{W}

Creature - Spirit Soldier
Disturb {3}{W}
He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.
2/2
Card has other part: Drogskol Armaments
Drogskol Armaments
Drogskol Infantry

Drogskol Armaments

Enchantment - Aura
(Color indicator: Drogskol Armaments is white)
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
When he could no longer carry on, he imparted his strength to the one who took up his duty.
Card has other part: Drogskol Infantry
Estwald Shieldbasher

Estwald Shieldbasher {3}{W}

Creature - Human Soldier
Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn.
The door to her home survived the fires of the Malignus. Now it's her greatest weapon.
4/2
Faithbound Judge
Sinner's Judgment

Faithbound Judge {1}{W}{W}

Creature - Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W}
4/4
Card has other part: Sinner's Judgment
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Fierce Retribution

Fierce Retribution {1}{W}

Instant
Cleave {5}{W}
Destroy target [attacking] creature.
"It won't bring them back, but it will bring me peace."
Fleeting Spirit

Fleeting Spirit {1}{W}

Creature - Spirit
{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/1
Gryff Rider

Gryff Rider {2}{W}

Creature - Human Knight
Flying
Training
"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest."
—Anders, cathar drillmaster
2/1
Gryffwing Cavalry

Gryffwing Cavalry {3}{W}

Creature - Human Knight
Flying
Training
Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
2/2
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Heron of Hope

Heron of Hope {3}{W}

Creature - Bird
Flying
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Heron of Hope gains lifelink until end of turn.
2/3
Heron-Blessed Geist

Heron-Blessed Geist {4}{W}

Creature - Spirit
Flying
{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3/3
Hopeful Initiate

Hopeful Initiate {W}

Creature - Human Warlock
Training
{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1/2
Katilda, Dawnhart Martyr
Katilda's Rising Dawn

Katilda, Dawnhart Martyr {1}{W}{W}

Legendary Creature - Spirit Warlock
Flying, lifelink, protection from Vampires
Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb {3}{W}{W}
*/*
Card has other part: Katilda's Rising Dawn
Katilda's Rising Dawn
Katilda, Dawnhart Martyr

Katilda's Rising Dawn

Legendary Enchantment - Aura
(Color indicator: Katilda's Rising Dawn is white)
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Card has other part: Katilda, Dawnhart Martyr