Innistrad: Crimson Vow

Innistrad: Crimson Vow contains 504 cards.
Released: 2021-11-19
Base set size: 277 cards.
Brine Comber (Alchemy)
Brinebound Gift (Alchemy)

Brine Comber (Alchemy) {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
2/2
Card has other part: Brinebound Gift (Alchemy)
Related card: Brine Comber
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
Dorothea, Vengeful Victim (Alchemy)
Dorothea's Retribution (Alchemy)

Dorothea, Vengeful Victim (Alchemy) {W}{U}

Legendary Creature - Spirit
Flying
When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.
Disturb {W}{U}
4/4
Card has other part: Dorothea's Retribution (Alchemy)
Related card: Dorothea, Vengeful Victim
Dorothea's Retribution (Alchemy)
Dorothea, Vengeful Victim (Alchemy)

Dorothea's Retribution (Alchemy)

Enchantment - Aura
(Color indicator: Dorothea's Retribution (Alchemy) is white and blue)
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Card has other part: Dorothea, Vengeful Victim (Alchemy)
Related card: Dorothea's Retribution
Sigardian Paladin (Alchemy)

Sigardian Paladin (Alchemy) {1}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3
Related card: Sigardian Paladin
Skull Skaab (Alchemy)

Skull Skaab (Alchemy) {U}{B}

Creature - Zombie
Exploit
Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.
2/2
Related card: Skull Skaab
Binding Geist (Alchemy)
Spectral Binding (Alchemy)

Binding Geist (Alchemy) {1}{U}

Creature - Spirit
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.
Disturb {U}
2/1
Card has other part: Spectral Binding (Alchemy)
Related card: Binding Geist
Spectral Binding (Alchemy)
Binding Geist (Alchemy)

Spectral Binding (Alchemy)

Enchantment - Aura
(Color indicator: Spectral Binding (Alchemy) is blue)
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Card has other part: Binding Geist (Alchemy)
Related card: Spectral Binding
Cobbled Lancer (Alchemy)

Cobbled Lancer (Alchemy) {U}

Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.
{1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"
—Adin, Moorland villager
3/3
Related card: Cobbled Lancer
Dreamshackle Geist (Alchemy)

Dreamshackle Geist (Alchemy) {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/2
Related card: Dreamshackle Geist
Gutter Skulker (Alchemy)
Gutter Shortcut (Alchemy)

Gutter Skulker (Alchemy) {2}{U}

Creature - Spirit
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb {2}{U}
3/3
Card has other part: Gutter Shortcut (Alchemy)
Related card: Gutter Skulker
Gutter Shortcut (Alchemy)
Gutter Skulker (Alchemy)

Gutter Shortcut (Alchemy)

Enchantment - Aura
(Color indicator: Gutter Shortcut (Alchemy) is blue)
Enchant creature
Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Card has other part: Gutter Skulker (Alchemy)
Related card: Gutter Shortcut
Lantern Bearer (Alchemy)
Lanterns' Lift (Alchemy)

Lantern Bearer (Alchemy) {U}

Creature - Spirit
Flying
Disturb {1}{U}
1/1
Card has other part: Lanterns' Lift (Alchemy)
Related card: Lantern Bearer
Lanterns' Lift (Alchemy)
Lantern Bearer (Alchemy)

Lanterns' Lift (Alchemy)

Enchantment - Aura
(Color indicator: Lanterns' Lift (Alchemy) is blue)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Lantern Bearer (Alchemy)
Related card: Lanterns' Lift
Mischievous Catgeist (Alchemy)
Catlike Curiosity (Alchemy)

Mischievous Catgeist (Alchemy) {1}{U}

Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb {1}{U}
1/1
Card has other part: Catlike Curiosity (Alchemy)
Related card: Mischievous Catgeist
Catlike Curiosity (Alchemy)
Mischievous Catgeist (Alchemy)

Catlike Curiosity (Alchemy)

Enchantment - Aura
(Color indicator: Catlike Curiosity (Alchemy) is blue)
Enchant creature
Enchanted creature gets +1/+1.
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mischievous Catgeist (Alchemy)
Related card: Catlike Curiosity
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
Adamant Will

Adamant Will {1}{W}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
"I refuse to die before I see the sun rise again."
Related card: Imperial Blademaster
Angelic Quartermaster

Angelic Quartermaster {3}{W}{W}

Creature - Angel Soldier
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
"Stand strong. We will reclaim the dawn."
3/3
Arm the Cathars

Arm the Cathars {1}{W}{W}

Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.
Bride's Gown

Bride's Gown {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip {2}
Related card: Groom's Finery
By Invitation Only

By Invitation Only {3}{W}{W}

Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.
Cemetery Protector

Cemetery Protector {2}{W}{W}

Creature - Human Soldier
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3/4
Circle of Confinement

Circle of Confinement {1}{W}

Enchantment
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Dawnhart Geist

Dawnhart Geist {1}{W}

Creature - Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."
1/3