Crimson Vow Commander

Crimson Vow Commander contains 188 cards.
Released: 2021-11-19
Base set size: 38 cards.
Millicent, Restless Revenant

Millicent, Restless Revenant {5}{W}{U}

Legendary Creature - Spirit Soldier
This spell costs {1} less to cast for each Spirit you control.
Flying
Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
4/4
Strefan, Maurer Progenitor

Strefan, Maurer Progenitor {2}{B}{R}

Legendary Creature - Vampire Noble
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
3/2
Donal, Herald of Wings

Donal, Herald of Wings {2}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.
He sees a flicker of Avacyn's grace in every wingbeat.
3/3
Timothar, Baron of Bats

Timothar, Baron of Bats {4}{B}{B}

Legendary Creature - Vampire Noble
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
4/4
Drogskol Reinforcements

Drogskol Reinforcements {3}{W}

Creature - Spirit Soldier
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
2/2
Haunted Library

Haunted Library {1}{W}

Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
The library of Moormanor had been open to all before the Travails, and it continues to attract curious visitors.
Priest of the Blessed Graf

Priest of the Blessed Graf {2}{W}

Creature - Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.
1/2
Rhoda, Geist Avenger

Rhoda, Geist Avenger {3}{W}

Legendary Creature - Human Soldier
Partner with Timin, Youthful Geist
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
3/3
Related card: Timin, Youthful Geist
Storm of Souls

Storm of Souls {4}{W}{W}

Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Devotion does not end with death.
Sudden Salvation

Sudden Salvation {2}{W}{W}

Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Breath of the Sleepless

Breath of the Sleepless {3}{U}

Enchantment
You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Worse than the obscuring mists are the ghastly faces that appear in the glow of spectral lanterns.
Ethereal Investigator

Ethereal Investigator {3}{U}

Creature - Spirit
Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have.
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
2/3
Haunting Imitation

Haunting Imitation {2}{U}

Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Occult Epiphany

Occult Epiphany {X}{U}

Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
In a singe unending moment, a hundred lifetimes of knowledge coursed through his unraveling mind.
Spectral Arcanist

Spectral Arcanist {3}{U}

Creature - Spirit Wizard
Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/2
Timin, Youthful Geist

Timin, Youthful Geist {4}{U}

Legendary Creature - Spirit
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
3/4
Related card: Rhoda, Geist Avenger
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
"Lady Anje said no violence at the wedding. She never said anything about the journey there!"
5/5
Glass-Cast Heart

Glass-Cast Heart {2}{B}

Artifact
Whenever one or more Vampires you control attack, create a Blood token.
{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Kamber, the Plunderer

Kamber, the Plunderer {3}{B}

Legendary Creature - Vampire Rogue
Partner with Laurine, the Diversion
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.
3/4
Related card: Laurine, the Diversion
Olivia's Wrath

Olivia's Wrath {4}{B}

Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
"These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them."
—Olivia Voldaren
Predators' Hour

Predators' Hour {1}{B}

Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
Arterial Alchemy

Arterial Alchemy {2}{R}

Enchantment
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Imposing Grandeur

Imposing Grandeur {4}{R}

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
The wedding's lavish decorations paled in comparison to the opulence of its elite guests.
Laurine, the Diversion

Laurine, the Diversion {2}{R}

Legendary Creature - Human Rogue
Partner with Kamber, the Plunderer
First strike
{2}, Sacrifice an artifact or creature: Goad target creature.
3/3
Related card: Kamber, the Plunderer