Crimson Vow Commander

Damnable Pact

Damnable Pact {X}{B}{B}

Sorcery
Target player draws X cards and loses X life.
"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."
—Siara, the Dragon's Mouth
Dark Impostor

Dark Impostor {2}{B}

Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
"Ah, this is a nice life. I can see why you were so desperate to keep it."
2/2
Falkenrath Noble

Falkenrath Noble {3}{B}

Creature - Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
2/2
Feed the Swarm

Feed the Swarm {1}{B}

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
Indulgent Aristocrat

Indulgent Aristocrat {B}

Creature - Vampire Noble
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
"If you're not surrounded by decadence, my question to you is—why not?"
1/1
Malakir Bloodwitch

Malakir Bloodwitch {3}{B}{B}

Creature - Vampire Shaman
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Necropolis Regent

Necropolis Regent {3}{B}{B}{B}

Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
6/5
Night's Whisper

Night's Whisper {1}{B}

Sorcery
You draw two cards and you lose 2 life.
"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"
—Vraska
Nirkana Revenant

Nirkana Revenant {4}{B}{B}

Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Hate is an everlasting wellspring from which she is eternally sustained.
4/4
Patron of the Vein

Patron of the Vein {4}{B}{B}

Creature - Vampire Shaman
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
4/4
Sanctum Seeker

Sanctum Seeker {2}{B}{B}

Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
3/4
Stromkirk Condemned

Stromkirk Condemned {B}{B}

Creature - Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
"Blood from the vein is the finest vintage to accompany a feast of the mind."
—Runo Stromkirk
2/2
Underworld Connections

Underworld Connections {1}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
If you're looking for it, it's available. The question is how much you're willing to pay.
Urge to Feed

Urge to Feed {B}{B}

Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying, deathtouch, lifelink
As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
2/3
Anje's Ravager

Anje's Ravager {2}{R}

Creature - Vampire Berserker
Anje's Ravager attacks each combat if able.
Whenever Anje's Ravager attacks, discard your hand, then draw three cards.
Madness {1}{R}
3/3
Avacyn's Judgment

Avacyn's Judgment {1}{R}

Sorcery
Madness {X}{R}
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Bloodsworn Steward

Bloodsworn Steward {2}{R}{R}

Creature - Vampire Knight
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
4/4
Crimson Honor Guard

Crimson Honor Guard {3}{R}{R}

Creature - Vampire Knight
Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
4/5
Falkenrath Gorger

Falkenrath Gorger {R}

Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
2/1
Mob Rule

Mob Rule {4}{R}{R}

Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Molten Echoes

Molten Echoes {2}{R}{R}

Enchantment
As Molten Echoes enters the battlefield, choose a creature type.
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Rakish Heir

Rakish Heir {2}{R}

Creature - Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
"If you're not having fun, what's the point of living forever?"
2/2
Stensia Masquerade

Stensia Masquerade {2}{R}

Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R}