Crimson Vow Commander

Haunting Imitation

Haunting Imitation {2}{U}

Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Occult Epiphany

Occult Epiphany {X}{U}

Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Spectral Arcanist

Spectral Arcanist {3}{U}

Creature - Spirit Wizard
Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/2
Timin, Youthful Geist

Timin, Youthful Geist {4}{U}

Legendary Creature - Spirit
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
3/4
Related card: Rhoda, Geist Avenger
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
5/5
Glass-Cast Heart

Glass-Cast Heart {2}{B}

Artifact
Whenever one or more Vampires you control attack, create a Blood token.
{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Kamber, the Plunderer

Kamber, the Plunderer {3}{B}

Legendary Creature - Vampire Rogue
Partner with Laurine, the Diversion
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.
3/4
Related card: Laurine, the Diversion
Olivia's Wrath

Olivia's Wrath {4}{B}

Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Predators' Hour

Predators' Hour {1}{B}

Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
Arterial Alchemy

Arterial Alchemy {2}{R}

Enchantment
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Imposing Grandeur

Imposing Grandeur {4}{R}

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Laurine, the Diversion

Laurine, the Diversion {2}{R}

Legendary Creature - Human Rogue
Partner with Kamber, the Plunderer
First strike
{2}, Sacrifice an artifact or creature: Goad target creature.
3/3
Related card: Kamber, the Plunderer
Markov Enforcer

Markov Enforcer {4}{R}{R}

Creature - Vampire Soldier
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.
6/6
Midnight Arsonist

Midnight Arsonist {3}{R}

Creature - Vampire
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
3/2
Scion of Opulence

Scion of Opulence {2}{R}

Creature - Vampire Noble
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.
{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
3/1
Disorder in the Court

Disorder in the Court {X}{W}{U}

Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.
Sinister Waltz

Sinister Waltz {3}{B}{R}

Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Breathkeeper Seraph

Breathkeeper Seraph {4}{W}{W}

Creature - Angel
Flying, soulbond
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
4/4
Wedding Ring

Wedding Ring {2}{W}{W}

Artifact
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Imperious Mindbreaker

Imperious Mindbreaker {1}{U}{U}

Creature - Human Wizard
Soulbond
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
1/4
Doom Weaver

Doom Weaver {4}{B}{B}

Creature - Spider Horror
Reach
Soulbond
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
1/8
Mirage Phalanx

Mirage Phalanx {4}{R}{R}

Creature - Human Soldier
Soulbond
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
4/4
Hollowhenge Overlord

Hollowhenge Overlord {4}{G}{G}

Creature - Wolf
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
4/4
Thundering Mightmare

Thundering Mightmare {4}{G}

Creature - Horse Spirit
Soulbond
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
3/3