Crimson Vow Commander

Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Distant Melody

Distant Melody {3}{U}

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.
Flood of Tears

Flood of Tears {4}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
"I have wept such a torrent as to scour the land clean."
—Mu Yanling
Ghostly Pilferer

Ghostly Pilferer {1}{U}

Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
2/1
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Only one vault was great enough to hold Emrakul.
Kami of the Crescent Moon

Kami of the Crescent Moon {U}{U}

Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."
—Toshiro Umezawa
1/3
Midnight Clock

Midnight Clock {2}{U}

Artifact
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Related card: Rusko, Clockmaker
Nebelgast Herald

Nebelgast Herald {2}{U}

Creature - Spirit
Flash
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2/1
Rattlechains

Rattlechains {1}{U}

Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1
Reconnaissance Mission

Reconnaissance Mission {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2}
"The bonders work with creatures that fly, slink, and burrow. Assume they know everything."
—Jirina Kudro
Shacklegeist

Shacklegeist {1}{U}

Creature - Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
The Blessed Sleep doesn't come easily to a mind chained by regrets.
2/2
Sire of the Storm

Sire of the Storm {4}{U}{U}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
This storm blows gales through the dreams of mortals.
3/3
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Supreme Phantom

Supreme Phantom {1}{U}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
A king's knowledge does not vanish when the heart stops beating.
1/3
Verity Circle

Verity Circle {2}{U}

Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
"Here, there is only truth."
—Barvisa, Azorius emissary
Ancient Craving

Ancient Craving {3}{B}

Sorcery
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
Anowon, the Ruin Sage

Anowon, the Ruin Sage {3}{B}{B}

Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."
4/3
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
0/1
Related cards: Blood Artist (Alchemy) Sanguine Brushstroke
Bloodline Necromancer

Bloodline Necromancer {4}{B}

Creature - Vampire Wizard
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
"The veil of death hides little from our kind."
3/2
Bloodlord of Vaasgoth

Bloodlord of Vaasgoth {3}{B}{B}

Creature - Vampire Warrior
Bloodthirst 3
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
3/3
Bloodtracker

Bloodtracker {3}{B}

Creature - Vampire Wizard
Flying
{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
2/2
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4
Champion of Dusk

Champion of Dusk {3}{B}{B}

Creature - Vampire Knight
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
"Drench these golden streets in the blood of our enemies."
4/4
Cordial Vampire

Cordial Vampire {B}{B}

Creature - Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
"Please, come in! Hors d'oeuvres are on the table."
1/1