Visions contains 167 cards.
It is part of Mirage block.
Released: 1997-02-03
Base set size: 167 cards.
  • Visions Draft Booster (VIS-DRAFT)
  • Archangel

    Archangel {5}{W}{W}

    Creature - Angel
    Flying, vigilance
    "My mother once told me angels sing their swords' names with each strike."
    —Sisay, Captain of the Weatherlight
    Daraja Griffin

    Daraja Griffin {3}{W}

    Creature - Griffin
    Sacrifice Daraja Griffin: Destroy target black creature.
    "And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
    —Azeworai, "The Ugly Bird"

    Equipoise {2}{W}

    At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
    Eye of Singularity

    Eye of Singularity {3}{W}

    World Enchantment
    When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
    Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
    Freewind Falcon

    Freewind Falcon {1}{W}

    Creature - Bird
    Flying, protection from red
    "That does it! I'm going back to hunting chickens!"
    —Rhirhok, goblin archer
    Gossamer Chains

    Gossamer Chains {W}{W}

    Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
    "Harah swung his sword mightily, but still the air held him fast."
    —Azeworai, "Kenechi's Dream"
    Honorable Passage

    Honorable Passage {1}{W}

    The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
    Hope Charm

    Hope Charm {W}

    Choose one —
    • Target creature gains first strike until end of turn.
    • Target player gains 2 life.
    • Destroy target Aura.
    Infantry Veteran

    Infantry Veteran {W}

    Creature - Human Soldier
    {T}: Target attacking creature gets +1/+1 until end of turn.
    "The true dishonor for a soldier is surviving the war."
    Jamuraan Lion

    Jamuraan Lion {2}{W}

    Creature - Cat
    {W}, {T}: Target creature can't block this turn.
    The lion blinked
    —Femeref expression meaning "situation avoided"
    Knight of Valor

    Knight of Valor {2}{W}

    Creature - Human Knight
    {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
    Longbow Archer

    Longbow Archer {W}{W}

    Creature - Human Soldier Archer
    First strike; reach
    "If it bears wings, I will pin it to the skies over Tefemburu."
    —Ruya, Zhalfirin archer
    Miraculous Recovery

    Miraculous Recovery {4}{W}

    Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
    "You stop breathing for just a few minutes and everyone jumps to conclusions."
    —Zarkuu, necrosavant

    Parapet {1}{W}

    You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
    Creatures you control get +0/+1.
    There is no wall that can't be improved by making it taller.
    Peace Talks

    Peace Talks {1}{W}

    This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
    "By the tongues of a thousand serpents, this time I do not lie."
    —Ahmahz il Kin, Suq'Ata diplomat
    Relic Ward

    Relic Ward {1}{W}

    Enchantment - Aura
    You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
    Enchant artifact
    Enchanted artifact has shroud.
    Asmira's prayers alone should have freed Mangara from the amber prison . . .

    Remedy {1}{W}

    Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
    "These things will protect you while I'm gone, remind you of my love for you."
    —"Love Song of Night and Day"
    Resistance Fighter

    Resistance Fighter {W}

    Creature - Human Soldier
    Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
    "My soldiers fought without hesitation, died without doubt."
    —Sidar Jabari
    Retribution of the Meek

    Retribution of the Meek {2}{W}

    Destroy all creatures with power 4 or greater. They can't be regenerated.
    "Tread upon the meek, and they shall wound your feet and make you crawl."
    —Asmira, Holy Avenger
    Righteous Aura

    Righteous Aura {1}{W}

    {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
    "Good is not a 'thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real."
    —Asmira, Holy Avenger
    Sun Clasp

    Sun Clasp {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+3.
    {W}: Return enchanted creature to its owner's hand.
    "And darkness shall be cast from me
    For my soul resides in the Sun."
    —Femeref dirge
    Teferi's Honor Guard

    Teferi's Honor Guard {2}{W}

    Creature - Human Knight
    {U}{U}: Teferi's Honor Guard phases out.
    "They may seem ceremonial, but their swords are still sharp."
    —Kipkemboi, Kukemssa pirate

    Tithe {W}

    Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
    Warrior's Honor

    Warrior's Honor {2}{W}

    Creatures you control get +1/+1 until end of turn.
    "We are to be bound together as the reeds of a basket."
    —Asmira, Rashida, and Jabari, unity chant
    Zhalfirin Crusader

    Zhalfirin Crusader {1}{W}{W}

    Creature - Human Knight
    {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
    "War is the crucible of leadership."
    —Rashida Scalebane