Unfinity

Mobile Clone

Mobile Clone {2}{U}{U}

Sorcery
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
Monitor Monitor

Monitor Monitor {2}{U}{U}

Creature - Human Employee
When Monitor Monitor enters, open an Attraction.
Once each turn, you may pay {1} to reroll one or more dice you rolled.
Nine fires, a hull breach, and a Quafloovian meganibbler escaped from the petting zoo. Things were suspiciously quiet.
2/5
Motion Sickness

Motion Sickness {3}{U}

Enchantment - Aura
Enchant creature
When Motion Sickness enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
Octo Opus

Octo Opus {3}{U}{U}

Enchantment
When Octo Opus enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
Phone a Friend

Phone a Friend {3}{U}{U}

Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.
Plate Spinning

Plate Spinning {3}{U}{U}

Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
For extra style points, spin them.
Prize Wall

Prize Wall {1}{U}

Creature - Wall
Defender
{U}, {T}: You get {TK}.
{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
"That bear's been there since the Astrotorium opened. I've seen it move."
—Ernst, deep fry cook
0/4
Seasoned Buttoneer

Seasoned Buttoneer {2}{U}

Creature - Vedalken Employee
When Seasoned Buttoneer enters, open an Attraction.
Everyone comments on the buttons, but few appreciate the pedals.
2/2
Super-Duper Lost

Super-Duper Lost {4}{U}

Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Fblthp decided to get some sleep, nestled among the plush Ajanis until morning.
Treacherous Trapezist

Treacherous Trapezist {1}{U}{U}

Creature - Porcupine Performer
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
2/3
_____ _____ _____ Trespasser

_____ _____ _____ Trespasser {1}{U}

Creature - Human Rogue Guest
When this creature enters, you may put a name sticker on it.
{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
"All you gotta do is walk with purpose. And run with purpose. And clear a five-foot gate with purpose."
2/1
Unlawful Entry

Unlawful Entry {1}{U}

Instant
Target creature gets +1/+0 and gains flying until end of turn.
Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
"Glaxxar, Security Bot 254 has wandered off. After lunch, throw on a spacesuit and go find it."
—Truss, chief engineer
Vedalken Squirrel-Whacker

Vedalken Squirrel-Whacker {3}{U}

Creature - Vedalken Guest
As Vedalken Squirrel-Whacker enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
*/*
Wizards of the _____

Wizards of the _____ {2}{U}{U}

Creature - Human Wizard Performer
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Magic is the name of the game.
3/1
Animate Graveyard

Animate Graveyard {3}{B}{B}

Enchantment - Aura
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
Attempted Murder

Attempted Murder {X}{B}{B}

Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Squawks was quick to establish the social pecking order.
Related card: Storm Crow
Black Hole

Black Hole {3}{B}

Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
"Code Dark Donut! Code Dark Donut! All available fun specialists, please report to the Roil Coaster immediately!"
—Truss, chief engineer
Carnival Carnivore

Carnival Carnivore {5}{B}

Creature - Alien Crab Horror
Deathtouch
When Carnival Carnivore enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Somehow only the third-most dangerous ride in the park.
4/6
Deadbeat Attendant

Deadbeat Attendant {1}{B}

Creature - Vampire Employee
When Deadbeat Attendant enters, open an Attraction.
Some people will hire anyone with a pulse. Myra isn't that picky.
1/1
Discourtesy Clerk

Discourtesy Clerk {3}{B}

Creature - Vampire Employee
When Discourtesy Clerk enters, open an Attraction.
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Myra doesn't pay the vampires to smile—but only because guests found it off-putting.
3/2
Disemvowel

Disemvowel {3}{B}{B}

Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Without vowels, no one can hear you scream.
Dissatisfied Customer

Dissatisfied Customer {2}{B}

Creature - Vampire Guest
Flying, haste
When Dissatisfied Customer enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
The mirrors weren't fun for everyone.
2/1
Down for Repairs

Down for Repairs {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls.
Safety twelfth.
Exit Through the Grift Shop

Exit Through the Grift Shop {2}{B}

Sorcery
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
Gray Merchant of Alphabet

Gray Merchant of Alphabet {3}{B}{B}

Creature - Zombie Performer
When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Like any young zombie, Gary dreamed of escaping the underworld to join the circus.
2/4