Tempest

Reanimate

Reanimate {B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You will learn to earn death."
—Volrath
Reckless Spite

Reckless Spite {1}{B}{B}

Instant
Destroy two target nonblack creatures. You lose 5 life.
"My plan's elegance leads my enemies to believe it is spite that fuels me."
—Volrath
Sadistic Glee

Sadistic Glee {B}

Enchantment - Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
"First blood isn't as important as last blood."
—Gerrard of the Weatherlight
Sarcomancy

Sarcomancy {B}

Enchantment
When Sarcomancy enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Screeching Harpy

Screeching Harpy {2}{B}{B}

Creature - Harpy Beast
Flying
{1}{B}: Regenerate Screeching Harpy.
"They are called 'fowl' for a reason."
—Mirri of the Weatherlight
2/2
Servant of Volrath

Servant of Volrath {2}{B}

Creature - Minion
When Servant of Volrath leaves the battlefield, sacrifice a creature.
"Volrath is a harsh master. My reflection is a constant reminder of that."
—Greven il-Vec
3/3
Skyshroud Vampire

Skyshroud Vampire {3}{B}{B}

Creature - Vampire
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn."
—Eladamri, Lord of Leaves
3/3
Souldrinker

Souldrinker {3}{B}

Creature - Spirit
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Don't drink and thrive.
2/2
Spinal Graft

Spinal Graft {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
"This one has not screamed enough to show effective implantation. Kill it."
—Volrath
Aftershock

Aftershock {2}{R}{R}

Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
Ancient Runes

Ancient Runes {2}{R}

Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Ertai volunteered to open the portal. He figured he owed it one.
Apocalypse

Apocalypse {2}{R}{R}{R}

Sorcery
Exile all permanents. You discard your hand.
"There is a future in which I can see only mist and a single shadow."
—Oracle en-Vec
Barbed Sliver

Barbed Sliver {2}{R}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.
2/2
Blood Frenzy

Blood Frenzy {1}{R}

Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage
Boil

Boil {3}{R}

Instant
Destroy all Islands.
"The fishers will throw out their nets and draw them back filled with dust."
—Oracle en-Vec
Canyon Drake

Canyon Drake {2}{R}{R}

Creature - Drake
Flying
{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.
1/2
Canyon Wildcat

Canyon Wildcat {1}{R}

Creature - Cat
Mountainwalk
"Relative of yours?" Ertai teased. Mirri simply sneered.
2/1
Chaotic Goo

Chaotic Goo {2}{R}{R}

Creature - Ooze
Chaotic Goo enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
0/0
Crown of Flames

Crown of Flames {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
It is the forge of kings.
Deadshot

Deadshot {3}{R}

Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
"Carrion! Keep your distance. My blade will come to you!"
—Crovax
Enraging Licid

Enraging Licid {1}{R}

Creature - Licid
{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature has haste.
1/1
Firefly

Firefly {3}{R}

Creature - Insect
Flying
{R}: Firefly gets +1/+0 until end of turn.
"If they don't pinch, they burn. Can't ya eat any of da bugs here?"
—Squee, goblin cabin hand
1/1
Fireslinger

Fireslinger {1}{R}

Creature - Human Wizard
{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
"Remember the moral of the fireslinger fable: with power comes isolation."
—Karn, silver golem
1/1
Flowstone Giant

Flowstone Giant {2}{R}{R}

Creature - Giant
{R}: Flowstone Giant gets +2/-2 until end of turn.
When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun.
—Vec lore
3/3
Flowstone Salamander

Flowstone Salamander {3}{R}{R}

Creature - Salamander
{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
The Furnace of Rath is periodically illuminated by their sparkling yawns.
3/4