Tempest

Volrath's Curse

Volrath's Curse {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
{1}{U}: Return Volrath's Curse to its owner's hand.
Whim of Volrath

Whim of Volrath {U}

Instant
Buyback {2}
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Whispers of the Muse

Whispers of the Muse {U}

Instant
Buyback {5}
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
Wind Dancer

Wind Dancer {1}{U}

Creature - Faerie
Flying
{T}: Target creature gains flying until end of turn.
"Flying like a bird does not make you as free as one."
—Volrath
1/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Orim regarded Gerrard coolly. "You are like the drake," she said, her expression unchanging. "It works hard to maintain its position, but to us it seems to glide along effortlessly. You must do the same."
2/2
Winged Sliver

Winged Sliver {1}{U}

Creature - Sliver
All Sliver creatures have flying.
"Everything around here has cut a deal with gravity."
—Gerrard of the Weatherlight
1/1
Abandon Hope

Abandon Hope {X}{1}{B}

Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
Bellowing Fiend

Bellowing Fiend {4}{B}

Creature - Spirit
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3/3
Blood Pet

Blood Pet {B}

Creature - Thrull
Sacrifice Blood Pet: Add {B}.
"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
1/1
Bounty Hunter

Bounty Hunter {2}{B}{B}

Creature - Human Archer Minion
{T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
"Once they've marked you," Starke said, "the world is made of glass."
2/2
Carrionette

Carrionette {1}{B}

Creature - Skeleton
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate only if Carrionette is in your graveyard.
1/1
Clot Sliver

Clot Sliver {1}{B}

Creature - Sliver
All Slivers have "{2}: Regenerate this permanent."
"One would think I would be accustomed to unexpected returns."
—Hanna, Weatherlight navigator
1/1
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"There's very little that escapes me, Greven. And you will escape very little if you fail."
—Volrath
Coffin Queen

Coffin Queen {2}{B}

Creature - Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1/1
Commander Greven il-Vec

Commander Greven il-Vec {3}{B}{B}{B}

Legendary Creature - Phyrexian Human Warrior
Fear
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
"Rage is the only freedom left me."
—Greven il-Vec
7/5
Corpse Dance

Corpse Dance {2}{B}

Instant
Buyback {2}
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else."
—Hanna, Weatherlight navigator
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"If there is such a thing as too much power, I have not discovered it."
—Volrath
Darkling Stalker

Darkling Stalker {3}{B}

Creature - Shade Spirit
{B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
"In this dark place, yes, I am afraid of my own shadow."
—Mirri of the Weatherlight
1/1
Dauthi Embrace

Dauthi Embrace {2}{B}

Enchantment
{B}{B}: Target creature gains shadow until end of turn.
"The Dauthi army grows by screams and bounds."
—Lyna, Soltari emissary
Dauthi Ghoul

Dauthi Ghoul {1}{B}

Creature - Dauthi Zombie
Shadow
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
1/1
Dauthi Horror

Dauthi Horror {1}{B}

Creature - Dauthi Horror
Shadow
Dauthi Horror can't be blocked by white creatures.
2/1
Dauthi Marauder

Dauthi Marauder {2}{B}

Creature - Dauthi Minion
Shadow
"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."
—Soltari Tales of Life
3/1
Dauthi Mercenary

Dauthi Mercenary {2}{B}

Creature - Dauthi Knight Mercenary
Shadow
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
"The Dauthi believe they dignify murder by paying for it."
—Lyna, Soltari emissary
2/1
Dauthi Mindripper

Dauthi Mindripper {3}{B}

Creature - Dauthi Minion
Shadow
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1