Tempest

Tempest contains 350 cards.
It is part of Tempest block.
Released: 1997-10-14
Base set size: 350 cards.
Boosters:
  • Tempest Draft Booster (TMP-DRAFT)
  • Tempest Starter Deck (TMP-STARTER)
  • Advance Scout

    Advance Scout {1}{W}

    Creature - Human Soldier Scout
    First strike
    {W}: Target creature gains first strike until end of turn.
    "The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
    —Oracle en-Vec
    1/1
    Angelic Protector

    Angelic Protector {3}{W}

    Creature - Angel
    Flying
    Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
    "My family sheltered in her light, the dark was content to wait."
    —Crovax
    2/2
    Anoint

    Anoint {W}

    Instant
    Buyback {3}
    Prevent the next 3 damage that would be dealt to target creature this turn.
    Armor Sliver

    Armor Sliver {2}{W}

    Creature - Sliver
    All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
    Hanna: "We must learn how they protect each other."
    Mirri: "After they're done trying to kill us, all right?"
    2/2
    Armored Pegasus

    Armored Pegasus {1}{W}

    Creature - Pegasus
    Flying
    "I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
    —Tahli en-Dal, bounty hunter
    1/2
    Auratog

    Auratog {1}{W}

    Creature - Atog
    Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
    The auratog enjoys eating its wards.
    1/2
    Avenging Angel

    Avenging Angel {3}{W}{W}

    Creature - Angel
    Flying
    When Avenging Angel dies, you may put it on top of its owner's library.
    3/3
    Circle of Protection: Black

    Circle of Protection: Black {1}{W}

    Enchantment
    {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Blue

    Circle of Protection: Blue {1}{W}

    Enchantment
    {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Green

    Circle of Protection: Green {1}{W}

    Enchantment
    {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Red

    Circle of Protection: Red {1}{W}

    Enchantment
    {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Shadow

    Circle of Protection: Shadow {1}{W}

    Enchantment
    {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
    Circle of Protection: White

    Circle of Protection: White {1}{W}

    Enchantment
    {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
    Clergy en-Vec

    Clergy en-Vec {1}{W}

    Creature - Human Cleric
    {T}: Prevent the next 1 damage that would be dealt to any target this turn.
    "Faith's shield is hammered out by the blows of unbelievers."
    —Oracle en-Vec
    1/1
    Cloudchaser Eagle

    Cloudchaser Eagle {3}{W}

    Creature - Bird
    Flying
    When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
    When the eagle catches a cloud, it tears it into strips that fall to earth.
    —Vec myth of the rains
    2/2
    Disenchant

    Disenchant {1}{W}

    Instant
    Destroy target artifact or enchantment.
    The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."
    Related card: Garth One-Eye
    Elite Javelineer

    Elite Javelineer {2}{W}

    Creature - Human Soldier
    Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
    "Precision is frequently more valuable than force."
    —Gerrard of the Weatherlight
    2/2
    Field of Souls

    Field of Souls {2}{W}{W}

    Enchantment
    Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
    Flickering Ward

    Flickering Ward {W}

    Enchantment - Aura
    Enchant creature
    As Flickering Ward enters the battlefield, choose a color.
    Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
    {W}: Return Flickering Ward to its owner's hand.
    Gallantry

    Gallantry {1}{W}

    Instant
    Target blocking creature gets +4/+4 until end of turn.
    Draw a card.
    "Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.
    Gerrard's Battle Cry

    Gerrard's Battle Cry {W}

    Enchantment
    {2}{W}: Creatures you control get +1/+1 until end of turn.
    Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"
    Hanna's Custody

    Hanna's Custody {2}{W}

    Enchantment
    All artifacts have shroud.
    "I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
    —Hanna, Weatherlight navigator
    Hero's Resolve

    Hero's Resolve {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+5.
    "Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
    —Gerrard of the Weatherlight
    Humility

    Humility {2}{W}{W}

    Enchantment
    All creatures lose all abilities and have base power and toughness 1/1.
    "One cannot cleanse the wounds of failure."
    —Karn, silver golem
    Invulnerability

    Invulnerability {1}{W}

    Instant
    Buyback {3}
    The next time a source of your choice would deal damage to you this turn, prevent that damage.