Theros

Theros contains 249 cards.
It is part of Theros block.
Released: 2013-09-27
Base set size: 249 cards.
Boosters:
  • Theros Draft Booster (THS-DRAFT)
  • Battlewise Valor

    Battlewise Valor {1}{W}

    Instant
    Target creature gets +2/+2 until end of turn. Scry 1.
    It's never good to walk into an ambush, but with the right spell you might walk out again.
    Cavalry Pegasus

    Cavalry Pegasus {1}{W}

    Creature - Pegasus
    Flying
    Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
    "It is hope, hooved and winged."
    —Cymede, queen of Akros
    1/1
    Celestial Archon

    Celestial Archon {3}{W}{W}

    Enchantment Creature - Archon
    Bestow {5}{W}{W}
    Flying, first strike
    Enchanted creature gets +4/+4 and has flying and first strike.
    4/4
    Chained to the Rocks

    Chained to the Rocks {W}

    Enchantment - Aura
    Enchant Mountain you control
    When Chained to the Rocks enters, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.
    Chosen by Heliod

    Chosen by Heliod {1}{W}

    Enchantment - Aura
    Enchant creature
    When Chosen by Heliod enters, draw a card.
    Enchanted creature gets +0/+2.
    "Training and studies aid a soldier in meager amounts. The gods do the rest."
    —Brigone, soldier of Meletis
    Dauntless Onslaught

    Dauntless Onslaught {2}{W}

    Instant
    Up to two target creatures each get +2/+2 until end of turn.
    "The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
    —Cymede, queen of Akros
    Decorated Griffin

    Decorated Griffin {4}{W}

    Creature - Griffin
    Flying
    {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
    The awards and medals of polis-dwellers mean nothing to griffins, but they repay acts of generosity.
    2/3
    Divine Verdict

    Divine Verdict {3}{W}

    Instant
    Destroy target attacking or blocking creature.
    The last thing to go through the cyclops's mind was a twelve-ton block of marble.
    Elspeth, Sun's Champion

    Elspeth, Sun's Champion {4}{W}{W}

    Legendary Planeswalker - Elspeth
    [+1]: Create three 1/1 white Soldier creature tokens.
    [–3]: Destroy all creatures with power 4 or greater.
    [–7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
    Loyalty:
    4
    Ephara's Warden

    Ephara's Warden {3}{W}

    Creature - Human Cleric
    {T}: Tap target creature with power 3 or less.
    "When you threaten the sanctity of the polis, you insult Ephara herself. If she doesn't smite you, I will."
    1/2
    Evangel of Heliod

    Evangel of Heliod {4}{W}{W}

    Creature - Human Cleric
    When Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.
    1/3
    Fabled Hero

    Fabled Hero {1}{W}{W}

    Creature - Human Soldier
    Double strike
    Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
    "You. Poet. Be sure to write this down."
    2/2
    Favored Hoplite

    Favored Hoplite {W}

    Creature - Human Soldier
    Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
    1/2
    Gift of Immortality

    Gift of Immortality {2}{W}

    Enchantment - Aura
    Enchant creature
    When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
    Glare of Heresy

    Glare of Heresy {1}{W}

    Sorcery
    Exile target white permanent.
    No foe is more hated than the former friend.
    Gods Willing

    Gods Willing {W}

    Instant
    Target creature you control gains protection from the color of your choice until end of turn.
    Scry 1.
    Honor the gods of Theros, and they will return the favor.
    Heliod, God of the Sun

    Heliod, God of the Sun {3}{W}

    Legendary Enchantment Creature - God
    Indestructible
    As long as your devotion to white is less than five, Heliod isn't a creature.
    Other creatures you control have vigilance.
    {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
    5/6
    Heliod's Emissary

    Heliod's Emissary {3}{W}

    Enchantment Creature - Elk
    Bestow {6}{W}
    Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
    Enchanted creature gets +3/+3.
    3/3
    Hopeful Eidolon

    Hopeful Eidolon {W}

    Enchantment Creature - Spirit
    Bestow {3}{W}
    Lifelink
    Enchanted creature gets +1/+1 and has lifelink.
    1/1
    Hundred-Handed One

    Hundred-Handed One {2}{W}{W}

    Creature - Giant
    Vigilance
    {3}{W}{W}{W}: Monstrosity 3.
    As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
    3/5
    Lagonna-Band Elder

    Lagonna-Band Elder {2}{W}

    Creature - Centaur Advisor
    When Lagonna-Band Elder enters, if you control an enchantment, you gain 3 life.
    "The best lessons are not the ones I teach. They are the ones the pupils realize for themselves."
    3/2
    Last Breath

    Last Breath {1}{W}

    Instant
    Exile target creature with power 2 or less. Its controller gains 4 life.
    In time, all things turn to dust. Some things just take less time.
    Leonin Snarecaster

    Leonin Snarecaster {1}{W}

    Creature - Cat Soldier
    When Leonin Snarecaster enters, you may tap target creature.
    Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.
    2/1
    Observant Alseid

    Observant Alseid {2}{W}

    Enchantment Creature - Nymph
    Bestow {4}{W}
    Vigilance
    Enchanted creature gets +2/+2 and has vigilance.
    2/2
    Ordeal of Heliod

    Ordeal of Heliod {1}{W}

    Enchantment - Aura
    Enchant creature
    Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
    When you sacrifice Ordeal of Heliod, you gain 10 life.