Enchant Mountain you control When Chained to the Rocks enters, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail." —Cymede, queen of Akros
[+1]: Create three 1/1 white Soldier creature tokens. [–3]: Destroy all creatures with power 4 or greater. [–7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Vigilance {3}{W}{W}{W}: Monstrosity 3. As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.