Theros

Reaper of the Wilds

Reaper of the Wilds {2}{B}{G}

Creature - Gorgon
Whenever another creature dies, scry 1.
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.
4/5
Sentry of the Underworld

Sentry of the Underworld {3}{W}{B}

Creature - Griffin Skeleton
Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.
When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.
3/3
Shipwreck Singer

Shipwreck Singer {U}{B}

Creature - Siren
Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Her melody melds death and beauty with such artistry that even the gods weep to hear it.
1/2
Spellheart Chimera

Spellheart Chimera {1}{U}{R}

Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
*/3
Steam Augury

Steam Augury {2}{U}{R}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Keranos is a fickle god, delivering punishment as readily as prophecy.
Triad of Fates

Triad of Fates {2}{W}{B}

Legendary Creature - Human Wizard
{1}, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
3/3
Tymaret, the Murder King

Tymaret, the Murder King {B}{R}

Legendary Creature - Zombie Warrior
{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player or planeswalker.
{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.
His memories remained in the Underworld, but his cruelty crossed the Rivers with him.
2/2
Underworld Cerberus

Underworld Cerberus {3}{B}{R}

Creature - Dog
Underworld Cerberus can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
6/6
Xenagos, the Reveler

Xenagos, the Reveler {2}{R}{G}

Legendary Planeswalker - Xenagos
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[0]: Create a 2/2 red and green Satyr creature token with haste.
[–6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Loyalty:
3
Akroan Horse

Akroan Horse {4}

Artifact Creature - Horse
Defender
When Akroan Horse enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0/4
Anvilwrought Raptor

Anvilwrought Raptor {4}

Artifact Creature - Bird
Flying
First strike
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
2/1
Bronze Sable

Bronze Sable {2}

Artifact Creature - Sable
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.
—The Theriad
2/1
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
Colossus of Akros

Colossus of Akros {8}

Artifact Creature - Golem
Defender, indestructible
{10}: Monstrosity 10.
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10/10
Flamecast Wheel

Flamecast Wheel {1}

Artifact
{5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature.
Beware the gifts of an ill-tempered forge god.
Fleetfeather Sandals

Fleetfeather Sandals {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis
Guardians of Meletis

Guardians of Meletis {3}

Artifact Creature - Golem
Defender
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
0/6
Opaline Unicorn

Opaline Unicorn {3}

Artifact Creature - Unicorn
{T}: Add one mana of any color.
Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.
1/2
Prowler's Helm

Prowler's Helm {2}

Artifact - Equipment
Equipped creature can't be blocked except by Walls.
Equip {2}
"The youths prattle on about heroic deeds, but avoiding the noose is a feat more daring than their entire careers."
—Basarios the Blade
Pyxis of Pandemonium

Pyxis of Pandemonium {1}

Artifact
{T}: Each player exiles the top card of their library face down.
{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"What we call magic is nothing more than hope crystallized into a destination."
—Perisophia the philosopher
Witches' Eye

Witches' Eye {1}

Artifact - Equipment
Equipped creature has "{1}, {T}: Scry 1."
Equip {1}
The price of prophecy is a vacant eye socket.
Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx

Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color.
Temple of Abandon

Temple of Abandon

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {G}.
Temple of Deceit

Temple of Deceit

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {B}.