Tarkir: Dragonstorm

Hollowmurk Siege

Hollowmurk Siege {B}{G}

Enchantment
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Host of the Hereafter

Host of the Hereafter {2}{B}{G}

Creature - Zombie Warlock
This creature enters with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
"I agreed to return and aid the Sultai. My friends here agreed to return and aid me."
2/2
Inevitable Defeat

Inevitable Defeat {1}{R}{W}{B}

Instant
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
"We came seeking a challenge. It seems we must continue searching."
—Zurgo, khan of the Mardu
Jeskai Brushmaster

Jeskai Brushmaster {1}{U}{R}{W}

Creature - Orc Monk
Double strike
Prowess
Elegance. Precision. Grace. Qualities that must be practiced in writing as well as combat.
2/4
Jeskai Revelation

Jeskai Revelation {4}{U}{R}{W}

Instant
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
"No one of us could have built all this alone. A clan, a school, hope for the future. Thank you all."
—Narset, to Shiko, Taigam, and Elsha
Jeskai Shrinekeeper

Jeskai Shrinekeeper {2}{U}{R}{W}

Creature - Dragon
Flying, haste
Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.
Like clouds and snow, Jeskai dragons prefer to drift among the monastery's highest spires.
3/3
Karakyk Guardian

Karakyk Guardian {3}{G}{U}{R}

Creature - Dragon
Flying, vigilance, trample
This creature has hexproof if it hasn't dealt damage yet.
As the Temur returned to Karakyk during the chill of winter, some shadows overhead were a blessing rather than a threat.
6/5
Kheru Goldkeeper

Kheru Goldkeeper {1}{B}{G}{U}

Creature - Dragon
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token.
Renew{2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
3/3
Kin-Tree Severance

Kin-Tree Severance {2/W}{2/B}{2/G}

Instant
Exile target permanent with mana value 3 or greater.
"For his crimes—burn his blood and cut him from his ancestors. Perennation is only for family."
—Dictate of House Mevak in the banishment of Oret
Kishla Skimmer

Kishla Skimmer {G}{U}

Creature - Bird Scout
Flying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
"Rising waters have flooded many old places from the dragon's rule. I do not miss them."
2/2
Kotis, the Fangkeeper

Kotis, the Fangkeeper {1}{B}{G}{U}

Legendary Creature - Zombie Warrior
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
2/1
Lie in Wait

Lie in Wait {B}{G}{U}

Sorcery
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Some paths through Gurmag Swamp are deserted for good reason.
Lotuslight Dancers

Lotuslight Dancers {2}{B}{G}{U}

Creature - Zombie Bard
Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
They've attained a level of synchronicity beyond what's possible in a single lifetime.
3/6
Mammoth Bellow

Mammoth Bellow {2}{G}{U}{R}

Sorcery
Create a 5/5 green Elephant creature token.
Harmonize {5}{G}{U}{R}
Mardu Siegebreaker

Mardu Siegebreaker {1}{R}{W}{B}

Creature - Human Warrior
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
4/4
Marshal of the Lost

Marshal of the Lost {2}{W}{B}

Creature - Orc Warrior
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Gvar carved his way through the Ancestral Maelstrom, seeking to restore the withered Kin-Tree and soothe the raging spirits.
3/3
Monastery Messenger

Monastery Messenger {2/U}{2/R}{2/W}

Creature - Bird Scout
Flying, vigilance
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
Lanniao soared from Highspire Monastery all throughout Tarkir, carrying messages for monks and villagers alike.
2/3
Narset, Jeskai Waymaster

Narset, Jeskai Waymaster {U}{R}{W}

Legendary Creature - Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."
3/4
Neriv, Heart of the Storm

Neriv, Heart of the Storm {1}{R}{W}{B}

Legendary Creature - Spirit Dragon
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner around which the Mardu rally.
4/5
Related card: Dragon Typhoon
New Way Forward

New Way Forward {2}{U}{R}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
Perennation

Perennation {3}{W}{B}{G}

Sorcery
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
The Abzan believe in perennation—death is not only an end, but a return to the beginning.
Purging Stormbrood

Purging Stormbrood {4}{B}

Creature - Dragon
Flying
Ward—Pay 2 life.
When this creature enters, remove all counters from up to one target creature.
4/4
Card has other part: Absorb Essence
Related card: Dragonweave Tapestry
Absorb Essence

Absorb Essence {1}{W}

Instant - Omen
Target creature gets +2/+2 and gains lifelink and hexproof until end of turn.
Card has other part: Purging Stormbrood
Related card: Dragonweave Tapestry
Rakshasa's Bargain

Rakshasa's Bargain {2/B}{2/G}{2/U}

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
"You know you shouldn't and the Sultai forbid you. But you can't resist the temptation, can you?"
Rediscover the Way

Rediscover the Way {U}{R}{W}

Enchantment - Saga
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.