mtg.wtf
Tarkir: Dragonstorm
Nomad Outpost
Land
This land enters tapped.
{T}
: Add
{R}
,
{W}
, or
{B}
.
"The Mardu breathe life into what was lost under the dragonlords. If the Abzan are upset, it should be at themselves."
—Tersa Lightshatter
Opulent Palace
Land
This land enters tapped.
{T}
: Add
{B}
,
{G}
, or
{U}
.
"The people must know that the former seat of their oppression is cleansed. Throw open Qarsi's gates and let them see for themselves."
—Kotis, the Fangkeeper
Rugged Highlands
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{R}
or
{G}
.
"We may fight the Temur when territory demands it, but we've no desire to profane their sacred places."
—Taklai, Mardu convoy
Sandsteppe Citadel
Land
This land enters tapped.
{T}
: Add
{W}
,
{B}
, or
{G}
.
"The most important part of a stronghold isn't its armaments or its walls. It's the reason people have to defend it."
—Gvar Barzeel, krumar captain
Scoured Barrens
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{W}
or
{B}
.
By the codes of Mardu and Abzan alike, both sides allowed their enemies time to grieve after a battle.
Swiftwater Cliffs
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{U}
or
{R}
.
When spring melted the snow, fishers downstream of the Qadat Fire Rim learned of conflict between Temur and Jeskai from the gruesome flotsam.
Thornwood Falls
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{G}
or
{U}
.
By morning the only evidence of conflict between Temur hunters and Sultai scouts were abandoned banners in the freshly fallen snow.
Tranquil Cove
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{W}
or
{U}
.
"Abzan vintages are nice, but the sorghum wine made in Riverwheel Village is beyond compare."
—Iramaz, Abzan trader
Wind-Scarred Crag
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{R}
or
{W}
.
The Mardu are centered in the present. The Jeskai look to the future. But both know when the time for talking is past.
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
Island
Basic Land - Island
(
{T}
: Add
{U}
.)
Swamp
Basic Land - Swamp
(
{T}
: Add
{B}
.)
Mountain
Basic Land - Mountain
(
{T}
: Add
{R}
.)
Forest
Basic Land - Forest
(
{T}
: Add
{G}
.)
Related cards:
Argothian Uprooting
•
Kami of Bamboo Groves
•
Nissa's Encouragement
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
Island
Basic Land - Island
(
{T}
: Add
{U}
.)
Island
Basic Land - Island
(
{T}
: Add
{U}
.)
Swamp
Basic Land - Swamp
(
{T}
: Add
{B}
.)
Swamp
Basic Land - Swamp
(
{T}
: Add
{B}
.)
Mountain
Basic Land - Mountain
(
{T}
: Add
{R}
.)
Mountain
Basic Land - Mountain
(
{T}
: Add
{R}
.)
Forest
Basic Land - Forest
(
{T}
: Add
{G}
.)
Related cards:
Argothian Uprooting
•
Kami of Bamboo Groves
•
Nissa's Encouragement
Forest
Basic Land - Forest
(
{T}
: Add
{G}
.)
Related cards:
Argothian Uprooting
•
Kami of Bamboo Groves
•
Nissa's Encouragement
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
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