Tarkir: Dragonstorm

Smile at Death

Smile at Death {3}{W}{W}

Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
"Khan Alesha ensured our survival. Now we will forge our future."
—Zurgo, khan of the Mardu
Starry-Eyed Skyrider

Starry-Eyed Skyrider {2}{W}

Creature - Human Scout
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Too late, the elders realized the young prodigies shared a love of adventure and mischief.
1/3
Static Snare

Static Snare {4}{W}

Enchantment
Flash
This spell costs {1} less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Stormbeacon Blade

Stormbeacon Blade {1}{W}

Artifact - Equipment
Equipped creature gets +3/+0.
Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.
Equip {2}
"Sky and Ember, guide my blade!"
Stormplain Detainment

Stormplain Detainment {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Elspeth saw their capture as an inconvenience, costing them precious time. Narset saw it as an opportunity to recruit allies to their cause.
Sunpearl Kirin

Sunpearl Kirin {1}{W}

Creature - Kirin
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
2/1
Teeming Dragonstorm

Teeming Dragonstorm {3}{W}

Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return this enchantment to its owner's hand.
"So, these dragons intend to also manifest through a sandstorm? I take some offense to that."
—Felothar, khan of the Abzan
Tempest Hawk

Tempest Hawk {2}{W}

Creature - Bird
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
2/2
United Battlefront

United Battlefront {3}{W}

Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
The Abzan forces rallied to the call, driving back Sarkhan's feral dragon horde.
Voice of Victory

Voice of Victory {1}{W}

Creature - Human Bard
Mobilize 2
Your opponents can't cast spells during your turn.
"Come crackling spear, come beating wing!
Come cavalier, come taut bowstring!"
1/3
Wayspeaker Bodyguard

Wayspeaker Bodyguard {3}{W}

Creature - Orc Monk
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.
Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
3/4
Aegis Sculptor

Aegis Sculptor {3}{U}

Creature - Bird Wizard
Flying
Ward {2}
At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
2/3
Agent of Kotis

Agent of Kotis {1}{U}

Creature - Human Rogue
Renew{3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
"I trust Narset. I do not trust those she keeps counsel with."
—Kotis, the Fangkeeper
2/1
Ambling Stormshell

Ambling Stormshell {3}{U}{U}

Creature - Turtle
Ward {2}
Whenever this creature attacks, put three stun counters on it and draw three cards.
Whenever you cast a Turtle spell, untap this creature.
5/9
Bewildering Blizzard

Bewildering Blizzard {4}{U}{U}

Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
Temur scouts reported the arrival of unwanted visitors, and the whisperers ensured a chilling welcome.
Constrictor Sage

Constrictor Sage {4}{U}

Creature - Snake Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Renew{2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
4/4
Dirgur Island Dragon

Dirgur Island Dragon {5}{U}

Creature - Dragon
Flying
Ward {2}
4/4
Card has other part: Skimming Strike
Skimming Strike

Skimming Strike {1}{U}

Instant - Omen
Tap up to one target creature. Draw a card.
Card has other part: Dirgur Island Dragon
Dispelling Exhale

Dispelling Exhale {1}{U}

Instant
As an additional cost to cast this spell, you may behold a Dragon.
Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.
Dragonologist

Dragonologist {2}{U}

Creature - Human Wizard
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
1/3
Dragonstorm Forecaster

Dragonstorm Forecaster {U}

Creature - Human Scout
{2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
"This can't be right. I should cross-reference with the archives immediately."
0/3
Related cards: Boulderborn Dragon Dragonstorm Globe
Essence Anchor

Essence Anchor {2}{U}

Artifact
At the beginning of your upkeep, surveil 1.
{T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
Focus the Mind

Focus the Mind {4}{U}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Asham discovered it was impossible to learn if he thought he already knew everything.
Fresh Start

Fresh Start {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
"I know leaving your old life was no easy choice. Welcome, Novice Sardul."
—Elsha
Highspire Bell-Ringer

Highspire Bell-Ringer {2}{U}

Creature - Djinn Monk
Flying
The second spell you cast each turn costs {1} less to cast.
The sequence of chimes rang out a specific alarm: dragonstorm, half a day, southwest.
1/4