Tarkir: Dragonstorm

Shock Brigade

Shock Brigade {1}{R}

Creature - Goblin Soldier
Menace
Mobilize 1
"From Alesha to Zurgo, all Mardu khans started right here. At the front lines."
1/3
Shocking Sharpshooter

Shocking Sharpshooter {1}{R}

Creature - Human Archer
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
"An arrow alone can't fell a dragon, but an added bolt of lightning brings it tumbling to the ground."
—Balur, Mardu warrior
1/3
Stadium Headliner

Stadium Headliner {R}

Creature - Goblin Warrior
Mobilize 1
{1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
1/1
Stormscale Scion

Stormscale Scion {4}{R}{R}

Creature - Dragon
Flying
Other Dragons you control get +1/+1.
Storm
Dragons of Tarkir are born fully formed, roars blending with the storms as a single, inseparable voice.
4/4
Related card: Dragon Typhoon
Stormshriek Feral

Stormshriek Feral {4}{R}

Creature - Dragon
Flying, haste
{1}{R}: This creature gets +1/+0 until end of turn.
3/3
Card has other part: Flush Out
Flush Out

Flush Out {1}{R}

Sorcery - Omen
Discard a card. If you do, draw two cards.
Card has other part: Stormshriek Feral
Summit Intimidator

Summit Intimidator {3}{R}

Creature - Yeti
Reach
When this creature enters, target creature can't block this turn.
"If you see a yeti of Qadat, then it has surely already seen you. And if you are within sight, you are within range."
—Nitula, Temur hunter
4/3
Sunset Strikemaster

Sunset Strikemaster {1}{R}

Creature - Human Monk
{T}: Add {R}.
{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
"Help the villagers to safety! I will hold the gate!"
3/1
Tersa Lightshatter

Tersa Lightshatter {2}{R}

Legendary Creature - Orc Wizard
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
3/3
Twin Bolt

Twin Bolt {1}{R}

Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
"Fire is only as precise as your control over it."
—Danfeng, Jeskai mage
Underfoot Underdogs

Underfoot Underdogs {2}{R}

Creature - Goblin Warrior
When this creature enters, create a 1/1 red Goblin creature token.
{1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
They're just as renowned for their banter as they are for their tactical teamwork.
1/2
Unsparing Boltcaster

Unsparing Boltcaster {2}{R}

Creature - Ogre Wizard
When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
Zurgo valued those who took initiative.
3/3
War Effort

War Effort {3}{R}

Enchantment
Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
Community is strength.
—Tenet of the Decree of Thunder
Wild Ride

Wild Ride {R}

Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize {4}{R}
Zurgo's Vanguard

Zurgo's Vanguard {2}{R}

Creature - Dog Soldier
Mobilize 1
This creature's power is equal to the number of creatures you control.
*/3
Ainok Wayfarer

Ainok Wayfarer {1}{G}

Creature - Dog Scout
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature.
"There has to be a faster route through Sagu Jungle. Give me a week."
1/1
Attuned Hunter

Attuned Hunter {2}{G}

Creature - Human Ranger
Trample
Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
"Sokran is no mere bear. She is friend, family, and confidante—and more intelligent than some of my blood relatives."
3/3
Bloomvine Regent

Bloomvine Regent {3}{G}{G}

Creature - Dragon
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
4/5
Card has other part: Claim Territory
Claim Territory

Claim Territory {2}{G}

Sorcery - Omen
Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Card has other part: Bloomvine Regent
Champion of Dusan

Champion of Dusan {2}{G}

Creature - Human Warrior
Trample
Renew{1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Dusan boxing matches allow contestants no weapons, no allies, and no excuses.
4/2
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
"Some days, you wish you were fighting a dragon."
—Eshki Dragonclaw
5/5
Dragon Sniper

Dragon Sniper {G}

Creature - Human Archer
Vigilance, reach, deathtouch
During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.
1/1
Dragonbroods' Relic

Dragonbroods' Relic {1}{G}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
{3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
Dusyut Earthcarver

Dusyut Earthcarver {5}{G}

Creature - Elephant Druid
Reach
When this creature enters, it endures 3.
Created by a sudden sinking, Dusyut Forest attracts earthcarvers eager to explore its mysteries and test their magic.
4/4
Encroaching Dragonstorm

Encroaching Dragonstorm {3}{G}

Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.