Tarkir: Dragonstorm

Humbling Elder

Humbling Elder {U}

Creature - Human Monk
Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
"There is no better way to measure a person's true character than to let them think they're above you."
—Master Xian
1/2
Iceridge Serpent

Iceridge Serpent {4}{U}

Creature - Serpent
When this creature enters, return target creature an opponent controls to its owner's hand.
"Even dragons avoid Glintglaze Lake in this season. Which of you youngsters can tell me why?"
—Teacher Eliam
3/3
Kishla Trawlers

Kishla Trawlers {2}{U}

Creature - Human Citizen
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
"Fish are like any other crop or flock. They must be carefully tended and never overharvested."
—Nasath, Kishla fisher
3/2
Marang River Regent

Marang River Regent {4}{U}{U}

Creature - Dragon
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
6/7
Card has other part: Coil and Catch
Coil and Catch

Coil and Catch {3}{U}

Instant - Omen
Draw three cards, then discard a card.
Card has other part: Marang River Regent
Naga Fleshcrafter

Naga Fleshcrafter {3}{U}

Creature - Snake Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Renew{2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
0/0
Ringing Strike Mastery

Ringing Strike Mastery {U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{5}: Untap this creature."
Riverwalk Technique

Riverwalk Technique {3}{U}

Instant
Choose one —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Counter target noncreature spell.
Since the reestablishment of Highspire Monastery, its favored fighting styles have also resurged in popularity.
Roiling Dragonstorm

Roiling Dragonstorm {1}{U}

Enchantment
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
"Beware dragonstorms that strike from the sea. Their size always disguises their force."
—Narset
Sibsig Appraiser

Sibsig Appraiser {2}{U}

Creature - Zombie Advisor
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"Oh, I can absolutely verify its authenticity," chuckled Sarnai. "I was there when it was made."
2/1
Snowmelt Stag

Snowmelt Stag {3}{U}

Creature - Elemental Elk
Vigilance
During your turn, this creature has base power and toughness 5/2.
{5}{U}{U}: This creature can't be blocked this turn.
Elementals conjured by Temur mages are forever watchful and swift.
2/5
Spectral Denial

Spectral Denial {X}{U}

Instant
This spell costs {1} less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays {X}.
Temur mages are experts at channeling elemental energy, shaping it into familiar forms from the world around them.
Stillness in Motion

Stillness in Motion {1}{U}

Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
"The Meditation Realm is a willful puzzle. Seek, and it will impede. Wait, and it will permit passage."
Taigam, Master Opportunist

Taigam, Master Opportunist {1}{U}

Legendary Creature - Human Monk
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend.
2/2
Temur Devotee

Temur Devotee {1}{U}

Creature - Human Druid
Defender
{1}: Add {G}, {U}, or {R}. Activate only once each turn.
Whisperers are conduits to the spirits of the land. They provide healing, guidance, and support to the Temur people.
3/3
Unending Whisper

Unending Whisper {U}

Sorcery
Draw a card.
Harmonize {5}{U}
In the Endless Song, Temur's whisperers hear spirits murmur of the past, present, and future.
Ureni's Rebuff

Ureni's Rebuff {1}{U}

Sorcery
Return target creature to its owner's hand.
Harmonize {5}{U}
"You say you come in peace. That you come here at all is an act of war."
Veteran Ice Climber

Veteran Ice Climber {1}{U}

Creature - Human Scout
Vigilance
This creature can't be blocked.
Whenever this creature attacks, up to one target player mills cards equal to this creature's power.
1/3
Wingblade Disciple

Wingblade Disciple {2}{U}

Creature - Human Monk
Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
"Our greatest teachers are those which the natural world has so thoroughly refined."
2/2
Wingspan Stride

Wingspan Stride {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{2}{U}: Return this Aura to its owner's hand.
"Yes, yes, very good. However, I believe you were supposed to be working on your sword techniques?"
—Taigam
Winternight Stories

Winternight Stories {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U}
Abzan Devotee

Abzan Devotee {1}{B}

Creature - Dog Cleric
{1}: Add {W}, {B}, or {G}. Activate only once each turn.
{2}{B}: Return this card from your graveyard to your hand.
The Kin-Trees rediscovered after Dromoka's fall are tended by carefully chosen wardens.
2/1
Adorned Crocodile

Adorned Crocodile {4}{B}

Creature - Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
"Eat you? Of course she won't. Pherah's got better taste than that."
—Visk, Qarsi Palace caretaker
5/3
Aggressive Negotiations

Aggressive Negotiations {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
"When an alliance outlasts its usefulness it's best to end it quickly."
—Heng, Sultai ambassador
Alchemist's Assistant

Alchemist's Assistant {1}{B}

Creature - Monkey
Lifelink
Renew{1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
"Do not test the mandrill. He knows a thief when he sees one."
—Notice posted at Lu Fen's apothecary
2/1