Strixhaven: School of Mages

Silverquill Campus

Silverquill Campus

Land
Silverquill Campus enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
Mage-students drawn to the power of language choose Silverquill, the college of eloquence.
Vineglimmer Snarl

Vineglimmer Snarl

Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.
{T}: Add {G} or {U}.
A verdant paradox of primal logic.
Witherbloom Campus

Witherbloom Campus

Land
Witherbloom Campus enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1.
Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.
Professor Onyx

Professor Onyx {4}{B}{B}

Legendary Planeswalker - Liliana
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
[–3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
[–8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Loyalty:
5
Mila, Crafty Companion
Lukka, Wayward Bonder

Mila, Crafty Companion {1}{W}{W}

Legendary Creature - Fox
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
2/3
Card has other part: Lukka, Wayward Bonder
Lukka, Wayward Bonder
Mila, Crafty Companion

Lukka, Wayward Bonder {4}{R}{R}

Legendary Planeswalker - Lukka
[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
[–2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
[–7]: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
Loyalty:
5
Card has other part: Mila, Crafty Companion
Rowan, Scholar of Sparks
Will, Scholar of Frost

Rowan, Scholar of Sparks {2}{R}

Legendary Planeswalker - Rowan
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
[–4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."
Loyalty:
2
Card has other part: Will, Scholar of Frost
Related card: Rowan, Scholar of Sparks (Alchemy)
Will, Scholar of Frost
Rowan, Scholar of Sparks

Will, Scholar of Frost {4}{U}

Legendary Planeswalker - Will
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Up to one target creature has base power and toughness 0/2 until your next turn.
[–3]: Draw two cards.
[–7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Loyalty:
4
Card has other part: Rowan, Scholar of Sparks
Related card: Will, Scholar of Frost (Alchemy)
Kasmina, Enigma Sage

Kasmina, Enigma Sage {1}{G}{U}

Legendary Planeswalker - Kasmina
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.
[+2]: Scry 1.
[–X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
[–8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Loyalty:
2
Shadrix Silverquill

Shadrix Silverquill {3}{W}{B}

Legendary Creature - Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5
Galazeth Prismari

Galazeth Prismari {2}{U}{R}

Legendary Creature - Elder Dragon
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
3/4
Beledros Witherbloom

Beledros Witherbloom {5}{B}{G}

Legendary Creature - Elder Dragon
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
4/4
Velomachus Lorehold

Velomachus Lorehold {5}{R}{W}

Legendary Creature - Elder Dragon
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Tanazir Quandrix

Tanazir Quandrix {3}{G}{U}

Legendary Creature - Elder Dragon
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
4/4
Related card: Tanazir Quandrix (Alchemy)
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Wandering Archaic
Explore the Vastlands

Wandering Archaic {5}

Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
4/4
Card has other part: Explore the Vastlands
Explore the Vastlands
Wandering Archaic

Explore the Vastlands {3}

Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Card has other part: Wandering Archaic
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Elite Spellbinder

Elite Spellbinder {2}{W}

Creature - Human Cleric
Flying
When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Paulo Vitor Damo da Rosa, World Champion XXVI
3/1
Leonin Lightscribe

Leonin Lightscribe {1}{W}

Creature - Cat Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
2/2
Mavinda, Students' Advocate

Mavinda, Students' Advocate {2}{W}

Legendary Creature - Bird Advisor
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
2/3
Semester's End

Semester's End {3}{W}

Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Sparring Regimen

Sparring Regimen {2}{W}

Enchantment
When Sparring Regimen enters, learn.
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
1/3