Strixhaven: School of Mages

Witherbloom Command

Witherbloom Command {B}{G}

Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Witherbloom Pledgemage

Witherbloom Pledgemage {3}{B/G}{B/G}

Creature - Treefolk Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
"Death is just a transfer of energy. Those pests I harvested have the honor of becoming pure magic. What could be more beautiful?"
5/5
Zimone, Quandrix Prodigy

Zimone, Quandrix Prodigy {G}{U}

Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
"What are they complaining about? It's not like axiomatic leyline paratrigonometrics is hard."
1/2
Biblioplex Assistant

Biblioplex Assistant {4}

Artifact Creature - Gargoyle
Flying
When Biblioplex Assistant enters, put up to one target instant or sorcery card from your graveyard on top of your library.
"I appreciate the help, and honestly, it's very entertaining."
—Isabough of the Biblioplex
2/1
Campus Guide

Campus Guide {2}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
"There's nowhere in Strixhaven I can't find. Where do you need to go?"
2/1
Codie, Vociferous Codex

Codie, Vociferous Codex {3}

Legendary Artifact Creature - Construct
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
Cogwork Archivist

Cogwork Archivist {6}

Artifact Creature - Construct
Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
"It's the largest library in the Multiverse. Of course it has the largest librarians."
—Kasmina
4/5
Excavated Wall

Excavated Wall {1}

Artifact Creature - Wall
Defender
{1}, {T}: Mill a card.
"Don't be fooled by the quiet. These old stones are trying to talk to you."
—Augusta, Lorehold dean
0/4
Letter of Acceptance

Letter of Acceptance {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
The letter unfolded, inviting the twins to Strixhaven. Will saw a chance for arcane study. Rowan saw a chance for power.
Reflective Golem

Reflective Golem {3}

Artifact Creature - Golem
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
"We don't cut through Sedgemoor anymore. Can't get five steps without a groff trying to fight its own reflection."
2/3
Spell Satchel

Spell Satchel {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel (Alchemy)
Strixhaven Stadium

Strixhaven Stadium {3}

Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Team Pennant

Team Pennant {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Choosing a college based on Mage Tower results is discouraged, but not unheard of.
Zephyr Boots

Zephyr Boots {1}

Artifact - Equipment
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
Related card: Big Spender
Access Tunnel

Access Tunnel

Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Archway Commons

Archway Commons

Land
Archway Commons enters tapped.
When Archway Commons enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
The Biblioplex

The Biblioplex

Land
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Frostboil Snarl

Frostboil Snarl

Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped.
{T}: Add {U} or {R}.
A smoldering storm of chilling fire.
Furycalm Snarl

Furycalm Snarl

Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped.
{T}: Add {R} or {W}.
A seething locus of reverent rage.
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
Lorehold Campus

Lorehold Campus

Land
Lorehold Campus enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.
Necroblossom Snarl

Necroblossom Snarl

Land
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Prismari Campus

Prismari Campus

Land
Prismari Campus enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Quandrix Campus

Quandrix Campus

Land
Quandrix Campus enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1.
Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.