Strixhaven: School of Mages

Strixhaven: School of Mages contains 426 cards.
Released: 2021-04-23
Base set size: 275 cards.
Tome Shredder (Alchemy)

Tome Shredder (Alchemy) {1}{R}

Creature - Wolf
Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2/1
Related card: Tome Shredder
Dueling Coach (Alchemy)

Dueling Coach (Alchemy) {3}{W}

Creature - Human Monk
When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach
Rowan, Scholar of Sparks (Alchemy)
Will, Scholar of Frost (Alchemy)

Rowan, Scholar of Sparks (Alchemy) {2}{R}

Legendary Planeswalker - Rowan
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
[–5]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."
Loyalty:
3
Card has other part: Will, Scholar of Frost (Alchemy)
Related card: Rowan, Scholar of Sparks
Will, Scholar of Frost (Alchemy)
Rowan, Scholar of Sparks (Alchemy)

Will, Scholar of Frost (Alchemy) {4}{U}

Legendary Planeswalker - Will
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Up to one target creature has base power and toughness 0/2 until your next turn.
[–3]: Draw two cards.
[–8]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Loyalty:
5
Card has other part: Rowan, Scholar of Sparks (Alchemy)
Related card: Will, Scholar of Frost
Maelstrom Muse (Alchemy)

Maelstrom Muse (Alchemy) {U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2/4
Related card: Maelstrom Muse
Tanazir Quandrix (Alchemy)

Tanazir Quandrix (Alchemy) {3}{G}{U}

Legendary Creature - Elder Dragon
Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
5/5
Related card: Tanazir Quandrix
Spell Satchel (Alchemy)

Spell Satchel (Alchemy) {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel
Mentor's Guidance (Alchemy)

Mentor's Guidance (Alchemy) {1}{U}

Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.
Related card: Mentor's Guidance
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
Tenured Inkcaster (Alchemy)

Tenured Inkcaster (Alchemy) {3}{B}

Creature - Vampire Warlock
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
3/3
Related card: Tenured Inkcaster
Ardent Dustspeaker (Alchemy)

Ardent Dustspeaker (Alchemy) {2}{R}

Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/2
Related card: Ardent Dustspeaker
Environmental Sciences

Environmental Sciences {2}

Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
First-years quickly learn how the Vastlands earned its name.
Expanded Anatomy

Expanded Anatomy {3}

Sorcery - Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
"Changing the equation from incremental to exponential was a stroke of genius on my part."
Related card: Cursebound Witch
Introduction to Annihilation

Introduction to Annihilation {5}

Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
"I've never seen a student fail quite so spectacularly. There's potential in that."
—Hostram, professor of arcanochemistry
Introduction to Prophecy

Introduction to Prophecy {3}

Sorcery - Lesson
Scry 2, then draw a card.
Final grades are posted on the first day of class.
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
"Don't just win the game. Win the crowd."
—Moriana, Mage Tower coach
Wandering Archaic
Explore the Vastlands

Wandering Archaic {5}

Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Card has other part: Explore the Vastlands
Explore the Vastlands
Wandering Archaic

Explore the Vastlands {3}

Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Card has other part: Wandering Archaic
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Ageless Guardian

Ageless Guardian {1}{W}

Creature - Spirit Soldier
Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.
1/4
Beaming Defiance

Beaming Defiance {1}{W}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
"I've lived too long in my father's shadow. It's time to find my own light."
—Killian, Silverquill mage-student
Clever Lumimancer

Clever Lumimancer {W}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
"You're too dim to realize it, but you've already lost."
0/1
Combat Professor

Combat Professor {3}{W}

Creature - Bird Cleric
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
"Before Yovus was cut down at Pranticle Peak, she performed which maneuver? Anyone? From the reading?"
2/3
Defend the Campus

Defend the Campus {3}{W}

Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended.
Detention Vortex

Detention Vortex {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.