Secret Lair Drop

Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
"She's doomed—and so are you!"
—Green Goblin, Norman Osborn
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Spider-Band, Spider-Band, plays whatever a spider can..."
Related card: Concentrate
Goblin Bombardment

Goblin Bombardment {1}{R}

Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
There's always a waiting list to join the Goblin Bombadeers—the retirement benefits are amazing!
Consecrated Sphinx

Consecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
4/6
Resculpt

Resculpt {1}{U}

Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Mirage Mirror

Mirage Mirror {3}

Artifact
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Scion of Draco

Scion of Draco {12}

Artifact Creature - Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
4/4
Tibalt's Trickery

Tibalt's Trickery {1}{R}
(Ya viene el coco)

Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Minds Aglow

Minds Aglow {U}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Related card: Tower Winder
Command Tower

Command Tower
(Master Emerald Shrine)

Land
{T}: Add one mana of any color in your commander's color identity.
"The servers are the seven Chaos. power enriched by Chaos is power the heart. The controller is the one that unifies the Chaos."
—Tikal's prayer
Related card: Tower Winder
Lotus Petal

Lotus Petal {0}
(Chaos Emerald)

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Lotus Petal

Lotus Petal {0}
(Chaos Emerald)

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Lotus Petal

Lotus Petal {0}
(Chaos Emerald)

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Lotus Petal

Lotus Petal {0}
(Chaos Emerald)

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Lotus Petal

Lotus Petal {0}
(Chaos Emerald)

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Lotus Petal

Lotus Petal {0}
(Chaos Emerald)

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Lotus Petal

Lotus Petal {0}
(Chaos Emerald)

Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Vision Charm

Vision Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out.
Council's Judgment

Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
"At its worst, it was a toxic, political club used to make others feel miserable and left out. At its best, it planned parties,"
—Pam Beesly
Ghostly Prison

Ghostly Prison {2}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"That's the third time! And it wasn't funny the first two times either, Jim."
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
"I'm up the night before, pressing garlic, and dicing whole tomatoes. I toast my own ancho chiles. It's a recipe passed down from Malones for generations—it's probably the thing I do best."
Seize the Spotlight

Seize the Spotlight {2}{R}

Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
"I look really good in white."
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
BRODY
I used to hate the water.
HOOPER
I can't imagine why.
Howling Mine

Howling Mine {2}

Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.