Secret Lair Drop

Felidar Retreat

Felidar Retreat {3}{W}
(Katsuichi's Peace)

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
"The keenest swords are kept in their scabbards."
—Katsuichi Sensei
Master of Ceremonies

Master of Ceremonies {3}{W}

Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
"I am the Blade of the Gods, and they direct me to find and destroy all the evil in the world, including you, Usagi!"
—Jei
Sunforger

Sunforger {3}
(The Grass-Cutting Sword)

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
One of three treasures given by the Gods, found in the tail of an eight-headed dragon.
Lucy MacLean, Positively Armed

Lucy MacLean, Positively Armed {4}{W}

Legendary Creature - Human Survivor
Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
"The mission of the Vaults should be important to everyone."
3/5
The Ghoul, Gunslinger

The Ghoul, Gunslinger {1}{B}{B}

Legendary Creature - Zombie Mutant Rogue
First strike
Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
"Feo, fuerte, y formal."
2/3
Maximus, Knight Apparent

Maximus, Knight Apparent {3}{R}

Legendary Creature - Human Knight
Trample
When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.
{1}, Sacrifice an artifact: You get {E}{E}.
"It is a knight's duty to better this fallen world."
4/4
Pre-War Formalwear

Pre-War Formalwear {2}{W}

Artifact - Equipment
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.
T-45 Power Armor

T-45 Power Armor {2}
(T-60 Power Armor)

Artifact - Equipment
When this Equipment enters, you get {E}{E}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
Ripples of Potential

Ripples of Potential {1}{U}

Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
Nightkin are but a whisper on the wind, up until there is blood on the grass.
Mutational Advantage

Mutational Advantage {1}{G}{U}

Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate.
Not just surviving, but thriving!
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
Mindcrank

Mindcrank {2}

Artifact
Whenever an opponent loses life, that player mills that many cards.
Domestication units channel the fury of a deathclaw to the Enclave's ends.
Mesmeric Orb

Mesmeric Orb {2}
(Mothman Egg)

Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
The Cult of the Mothman guards these precious eggs, using them to create oils to anoint their effigies.
Tinybones, Trinket Thief

Tinybones, Trinket Thief {1}{B}
(Benny, Platinum Thief)

Legendary Creature - Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
"Truth is, the game was rigged from the start."
1/2
Isshin, Two Heavens as One

Isshin, Two Heavens as One {R}{W}{B}
(Joshua Graham, Burned Man)

Legendary Creature - Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Marked by water and reborn in fire, Joshua Graham will spend the rest of his life atoning for his sins.
3/4
The Deck of Many Things

The Deck of Many Things {5}
(Custom Caravan Deck)

Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Caged Sun

Caged Sun {6}
(The Platinum Chip)

Artifact
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine {3}
(Sunset Sarsaparilla Machine)

Artifact
{1}, {T}: Create a Food token.
Whenever you sacrifice a Food, create a tapped Treasure token.
"Build Mass with Sass!"
—Sunset Sarsaparilla slogan
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}
(Dogmeat, Constant Companion)

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner
Always loyal, no matter the generation.
1/1
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
The Brotherhood of Steel seek the dog tags of their fallen brethren, that their deeds may never be forgotten.
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
Once you get going, the trick is finding
something big enough to stop you.
Related card: Masterpiece Vault
Patchwork Banner

Patchwork Banner {3}

Artifact
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
Every flag a story, for better or for worse.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
A companion and a full bowl turn any ruin into home.
Related card: Ring Out