Shadows over Innistrad Remastered

Village Messenger
Moonrise Intruder

Village Messenger {R}

Creature - Human Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
1/1
Card has other part: Moonrise Intruder
Moonrise Intruder
Village Messenger

Moonrise Intruder

Creature - Werewolf
(Color indicator: Moonrise Intruder is red)
Menace
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
2/2
Card has other part: Village Messenger
Aim High

Aim High {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Bloodbriar

Bloodbriar {2}{G}

Creature - Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
2/3
Briarbridge Patrol

Briarbridge Patrol {3}{G}

Creature - Human Warrior
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate.
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
3/3
Byway Courier

Byway Courier {2}{G}

Creature - Human Scout
When Byway Courier dies, investigate.
3/2
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Confront the Unknown

Confront the Unknown {G}

Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control.
Crawling Sensation

Crawling Sensation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Cryptolith Rite

Cryptolith Rite {1}{G}

Enchantment
Creatures you control have "{T}: Add one mana of any color."
Deathcap Cultivator

Deathcap Cultivator {1}{G}

Creature - Human Druid
{T}: Add {B} or {G}.
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2/1
Duskwatch Recruiter
Krallenhorde Howler

Duskwatch Recruiter {1}{G}

Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2/2
Card has other part: Krallenhorde Howler
Krallenhorde Howler
Duskwatch Recruiter

Krallenhorde Howler

Creature - Werewolf
(Color indicator: Krallenhorde Howler is green)
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
3/3
Card has other part: Duskwatch Recruiter
Eldritch Evolution

Eldritch Evolution {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Gnarlwood Dryad

Gnarlwood Dryad {G}

Creature - Dryad Horror
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
1/1
Graf Mole

Graf Mole {2}{G}

Creature - Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
2/4
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Groundskeeper

Groundskeeper {G}

Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
1/1
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2/2
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
2/1
Card has other part: Timber Shredder
Timber Shredder
Hinterland Logger

Timber Shredder

Creature - Werewolf
(Color indicator: Timber Shredder is green)
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
4/2
Card has other part: Hinterland Logger
Howlpack Resurgence

Howlpack Resurgence {2}{G}

Enchantment
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Intrepid Provisioner

Intrepid Provisioner {3}{G}

Creature - Human Scout
Trample
When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.
3/3
Ishkanah, Grafwidow

Ishkanah, Grafwidow {4}{G}

Legendary Creature - Spider
Reach
Delirium — When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
3/5
Moonlight Hunt

Moonlight Hunt {1}{G}

Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.