Shadows over Innistrad Remastered

Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2/2
Obsessive Skinner

Obsessive Skinner {1}{G}

Creature - Human Rogue
When Obsessive Skinner enters, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
1/1
Pack Guardian

Pack Guardian {2}{G}{G}

Creature - Wolf Spirit
Flash
When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4/3
Permeating Mass

Permeating Mass {G}

Creature - Spirit
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
1/3
Rabid Bite

Rabid Bite {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Sage of Ancient Lore
Werewolf of Ancient Hunger

Sage of Ancient Lore {4}{G}

Creature - Human Shaman Werewolf
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
*/*
Card has other part: Werewolf of Ancient Hunger
Werewolf of Ancient Hunger
Sage of Ancient Lore

Werewolf of Ancient Hunger

Creature - Werewolf
(Color indicator: Werewolf of Ancient Hunger is green)
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
*/*
Card has other part: Sage of Ancient Lore
Seasons Past

Seasons Past {4}{G}{G}

Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
Shrill Howler
Howling Chorus

Shrill Howler {2}{G}

Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.
{5}{G}: Transform Shrill Howler.
3/1
Card has other part: Howling Chorus
Howling Chorus
Shrill Howler

Howling Chorus

Creature - Eldrazi Werewolf
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3/5
Card has other part: Shrill Howler
Spirit of the Hunt

Spirit of the Hunt {1}{G}{G}

Creature - Wolf Spirit
Flash
When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
3/3
Splendid Reclamation

Splendid Reclamation {3}{G}

Sorcery
Return all land cards from your graveyard to the battlefield tapped.
Swift Spinner

Swift Spinner {3}{G}

Creature - Spider
Flash
Reach
2/3
Thornhide Wolves

Thornhide Wolves {4}{G}

Creature - Wolf
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig
4/5
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3/2
Traverse the Ulvenwald

Traverse the Ulvenwald {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Ulvenwald Captive
Ulvenwald Abomination

Ulvenwald Captive {1}{G}

Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
1/2
Card has other part: Ulvenwald Abomination
Ulvenwald Abomination
Ulvenwald Captive

Ulvenwald Abomination

Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
4/6
Card has other part: Ulvenwald Captive
Ulvenwald Hydra

Ulvenwald Hydra {4}{G}{G}

Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
*/*
Ulvenwald Mysteries

Ulvenwald Mysteries {2}{G}

Enchantment
Whenever a nontoken creature you control dies, investigate.
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Vessel of Nascency

Vessel of Nascency {G}

Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Veteran Cathar

Veteran Cathar {1}{G}

Creature - Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
2/2
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When Weirding Wood enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.