Shadows over Innistrad Remastered

Descend upon the Sinful

Descend upon the Sinful {4}{W}{W}

Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Devilthorn Fox

Devilthorn Fox {1}{W}

Creature - Fox
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.
3/1
Drogskol Shieldmate

Drogskol Shieldmate {2}{W}

Creature - Spirit Soldier
Flash
When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn.
2/3
Faith Unbroken

Faith Unbroken {3}{W}

Enchantment - Aura
Enchant creature you control
When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
Faithbearer Paladin

Faithbearer Paladin {4}{W}

Creature - Human Knight
Lifelink
3/4
Fiend Binder

Fiend Binder {3}{W}

Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3/2
Gisela, the Broken Blade
Brisela, Voice of Nightmares

Gisela, the Broken Blade {2}{W}{W}

Legendary Creature - Angel Horror
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
4/3
Card has other part: Brisela, Voice of Nightmares
Related card: Bruna, the Fading Light
Gryff's Boon

Gryff's Boon {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn.
2/2
Hope Against Hope

Hope Against Hope {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
Humble the Brute

Humble the Brute {4}{W}

Instant
Destroy target creature with power 4 or greater.
Investigate.
Ironclad Slayer

Ironclad Slayer {2}{W}

Creature - Human Warrior
When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.
3/2
Lone Rider
It That Rides as One

Lone Rider {1}{W}

Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1/1
Card has other part: It That Rides as One
It That Rides as One
Lone Rider

It That Rides as One

Creature - Eldrazi Horror
First strike, trample, lifelink
4/4
Card has other part: Lone Rider
Lunarch Mantle

Lunarch Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Nearheath Chaplain

Nearheath Chaplain {3}{W}

Creature - Human Cleric
Lifelink
{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
3/1
Odric, Lunarch Marshal

Odric, Lunarch Marshal {3}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3/3
Puncturing Light

Puncturing Light {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or less.
Reaper of Flight Moonsilver

Reaper of Flight Moonsilver {3}{W}{W}

Creature - Angel
Flying
Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
3/3
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
2/1
Sigarda's Aid

Sigarda's Aid {W}

Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
The Order of Saint Traft found new strength with Sigarda's support.
Sigardian Priest

Sigardian Priest {1}{W}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1/2
Spectral Shepherd

Spectral Shepherd {2}{W}

Creature - Spirit
Flying
{1}{U}: Return target Spirit you control to its owner's hand.
2/2
Steadfast Cathar

Steadfast Cathar {1}{W}

Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2/1
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.