Starter 1999

Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
3/3
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—The Bible, Mark 5:13
4/4
Gorilla Warrior

Gorilla Warrior {2}{G}

Creature - Ape Warrior
They were formidable even before they learned the use of weapons.
3/2
Grizzly Bears

Grizzly Bears {1}{G}

Creature - Bear
Don't worry about provoking grizzly bears; they come that way.
2/2
Lone Wolf

Lone Wolf {2}{G}

Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2/2
Lynx

Lynx {1}{G}

Creature - Cat
Forestwalk
Rarely seen, hardly heard, never caught.
2/1
Monstrous Growth

Monstrous Growth {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
Moon Sprite

Moon Sprite {1}{G}

Creature - Faerie
Flying
"I am that merry wanderer of the night."
—William Shakespeare,
A Midsummer Night's Dream
1/1
Natural Spring

Natural Spring {3}{G}{G}

Sorcery
Target player gains 8 life.
The dying ask for water because they know it contains life.
Nature's Cloak

Nature's Cloak {2}{G}

Sorcery
Green creatures you control gain forestwalk until end of turn.
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every seed planted is another lesson the forest can teach us.
Norwood Archers

Norwood Archers {3}{G}

Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
Norwood Ranger

Norwood Ranger {G}

Creature - Elf Scout Ranger
Some trees bear deadly fruit.
1/2
Pride of Lions

Pride of Lions {3}{G}{G}

Creature - Cat
You may have Pride of Lions assign its combat damage as though it weren't blocked.
4/4
Renewing Touch

Renewing Touch {G}

Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.
Silverback Ape

Silverback Ape {3}{G}{G}

Creature - Ape
His true majesty is not in his silver, but in his size.
5/5
Southern Elephant

Southern Elephant {3}{G}

Creature - Elephant
Neither predator nor prey, the elephant chooses its place in the battle.
3/4
Squall

Squall {2}{G}

Sorcery
Squall deals 2 damage to each creature with flying.
"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."
—Alfred, Lord Tennyson, In Memoriam
Summer Bloom

Summer Bloom {1}{G}

Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Sylvan Basilisk

Sylvan Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
2/4
Sylvan Yeti

Sylvan Yeti {2}{G}{G}

Creature - Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
*/4
Thorn Elemental

Thorn Elemental {5}{G}{G}

Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7/7
Untamed Wilds

Untamed Wilds {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Whirlwind

Whirlwind {2}{G}{G}

Sorcery
Destroy all creatures with flying.