mtg.wtf
Starter 1999
Bull Hippo
{3}
{G}
Creature - Hippo
Islandwalk
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
3/3
Durkwood Boars
{4}
{G}
Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—The Bible, Mark 5:13
4/4
Gorilla Warrior
{2}
{G}
Creature - Ape Warrior
They were formidable even before they learned the use of weapons.
3/2
Grizzly Bears
{1}
{G}
Creature - Bear
Don't worry about provoking grizzly bears; they come that way.
2/2
Lone Wolf
{2}
{G}
Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
2/2
Lynx
{1}
{G}
Creature - Cat
Forestwalk
Rarely seen, hardly heard, never caught.
2/1
Monstrous Growth
{1}
{G}
Sorcery
Target creature gets +4/+4 until end of turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
Moon Sprite
{1}
{G}
Creature - Faerie
Flying
"I am that merry wanderer of the night."
—William Shakespeare,
A Midsummer Night's Dream
1/1
Natural Spring
{3}
{G}
{G}
Sorcery
Target player gains 8 life.
The dying ask for water because they know it contains life.
Nature's Cloak
{2}
{G}
Sorcery
Green creatures you control gain forestwalk until end of turn.
Nature's Lore
{1}
{G}
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every seed planted is another lesson the forest can teach us.
Norwood Archers
{3}
{G}
Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
Norwood Ranger
{G}
Creature - Elf Scout Ranger
Some trees bear deadly fruit.
1/2
Pride of Lions
{3}
{G}
{G}
Creature - Cat
You may have this creature assign its combat damage as though it weren't blocked.
4/4
Renewing Touch
{G}
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.
Silverback Ape
{3}
{G}
{G}
Creature - Ape
His true majesty is not in his silver, but in his size.
5/5
Southern Elephant
{3}
{G}
Creature - Elephant
Neither predator nor prey, the elephant chooses its place in the battle.
3/4
Squall
{2}
{G}
Sorcery
Squall deals 2 damage to each creature with flying.
"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."
—Alfred, Lord Tennyson, In Memoriam
Summer Bloom
{1}
{G}
Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Sylvan Basilisk
{3}
{G}
{G}
Creature - Basilisk
Whenever this creature becomes blocked by a creature, destroy that creature.
2/4
Sylvan Yeti
{2}
{G}
{G}
Creature - Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
*/4
Thorn Elemental
{5}
{G}
{G}
Creature - Elemental
You may have this creature assign its combat damage as though it weren't blocked.
7/7
Untamed Wilds
{2}
{G}
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Whiptail Wurm
{6}
{G}
Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Whirlwind
{2}
{G}
{G}
Sorcery
Destroy all creatures with flying.
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