mtg.wtf
Starter 1999
Goblin General
{1}
{R}
{R}
Creature - Goblin Warrior
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run around like crazy.
1/1
Goblin Glider
{1}
{R}
Creature - Goblin
Flying
Goblin Glider can't block.
The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."
1/1
Goblin Hero
{2}
{R}
Creature - Goblin
When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.
2/2
Goblin Lore
{1}
{R}
Sorcery
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
Goblin Mountaineer
{R}
Creature - Goblin Scout
Mountainwalk
Goblin mountaineer, barely keeps his family fed.
1/1
Goblin Settler
{3}
{R}
Creature - Goblin
When Goblin Settler enters the battlefield, destroy target land.
Be it ever so crumbled, there's no place like home.
1/1
Hulking Goblin
{1}
{R}
Creature - Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
Hulking Ogre
{2}
{R}
Creature - Ogre
Hulking Ogre can't block.
Once they realized the ogre had more size than speed, the soldiers simply went around it.
3/3
Jagged Lightning
{3}
{R}
{R}
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
Last Chance
{R}
{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe
{4}
{R}
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Meant to cut through the body and burn straight to the soul.
Mons's Goblin Raiders
{R}
Creature - Goblin
Just because they have a club doesn't mean they're organized.
1/1
Ogre Warrior
{3}
{R}
Creature - Ogre Warrior
Assault and battery included.
3/3
Raging Goblin
{R}
Creature - Goblin Berserker
Haste
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
Relentless Assault
{2}
{R}
{R}
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Scorching Spear
{R}
Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Spitting Earth
{1}
{R}
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Stone Rain
{2}
{R}
Sorcery
Destroy target land.
Thunder Dragon
{5}
{R}
{R}
Creature - Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
5/5
Trained Orgg
{6}
{R}
Creature - Orgg
All orggs know how to kill; training teaches them what to kill.
6/6
Tremor
{R}
Sorcery
Tremor deals 1 damage to each creature without flying.
One little goblin shook up the ground. When the dust cleared, no one was found.
Volcanic Dragon
{4}
{R}
{R}
Creature - Dragon
Flying, haste
Speed and fire are always a deadly combination.
4/4
Volcanic Hammer
{1}
{R}
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Alluring Scent
{1}
{G}
{G}
Sorcery
All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
Barbtooth Wurm
{5}
{G}
Creature - Wurm
In its lair lies a carpet of bones.
6/4
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