Starter 1999

Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Related card: Tome of Gadwick
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
Drakes claim to be dragons—until the dragons show up.
3/2
Storm Crow

Storm Crow {1}{U}

Creature - Bird
Flying
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
Related cards: Attempted Murder Crow Storm
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Many wearing rapiers are afraid of goose-quills."
—William Shakespeare, Hamlet
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
"Let's do it again!"
—Squee, goblin cabin hand
Related card: Key to the Archive
Touch of Brilliance

Touch of Brilliance {3}{U}

Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Undo

Undo {1}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Vizzerdrix

Vizzerdrix {6}{U}

Creature - Rabbit Beast
Its swamp cousin may be meaner, but the vizzerdrix is much bigger.
6/6
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
The water that a ship sails on is the same water that swallows it up.
—Chinese proverb
5/4
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
"No bird soars too high, if he soars with his own wings."
—William Blake, The Marriage of Heaven and Hell
2/2
Wind Sail

Wind Sail {1}{U}

Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
Abyssal Horror

Abyssal Horror {4}{B}{B}

Creature - Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2
Ancient Craving

Ancient Craving {3}{B}

Sorcery
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
Bog Imp

Bog Imp {1}{B}

Creature - Imp
Flying
Don't be fooled by their looks. Think of them as little knives with wings.
1/1
Bog Raiders

Bog Raiders {2}{B}

Creature - Zombie
Swampwalk
Those who live amid decay must expect scavengers.
2/2
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
It moved through the troops leaving no footprints, save on their souls.
3/3
Chorus of Woe

Chorus of Woe {B}

Sorcery
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
Dakmor Ghoul

Dakmor Ghoul {2}{B}{B}

Creature - Zombie
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Cursed be the sickly forms that err from honest Nature's rule!"
—Alfred, Lord Tennyson, "Locksley Hall"
2/2
Dakmor Lancer

Dakmor Lancer {4}{B}{B}

Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
Dakmor Plague

Dakmor Plague {3}{B}{B}

Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Dakmor Scorpion

Dakmor Scorpion {1}{B}

Creature - Scorpion
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
2/1
Dakmor Sorceress

Dakmor Sorceress {5}{B}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Dark Offering

Dark Offering {4}{B}{B}

Sorcery
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."
—Court counselor