Magic Online Promos

Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Wild Pair

Wild Pair {4}{G}{G}

Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Erratic Portal

Erratic Portal {4}

Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Grindstone

Grindstone {1}

Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Memory is a burden that wears at the soul as weather wears at stone.
Stunted Growth

Stunted Growth {3}{G}{G}

Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Mind Twist

Mind Twist {X}{B}

Sorcery
Target player discards X cards at random.
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed.
Related card: Relics of the Rubblebelt
Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Related card: Relics of the Rubblebelt
Inferno

Inferno {5}{R}{R}

Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage
Snap

Snap {1}{U}

Instant
Return target creature to its owner's hand. Untap up to two lands.
Good riddance.
Quirion Ranger

Quirion Ranger {G}

Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
"Respect the earth, for it will one day be your shield and another day your blanket."
—Liefellen, Quirion exarch
1/1
Chittering Rats

Chittering Rats {1}{B}{B}

Creature - Rat
When Chittering Rats enters, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
2/2
Epic Struggle

Epic Struggle {2}{G}{G}

Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
—Seton, centaur druid
Hoodwink

Hoodwink {1}{U}

Instant
Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick footrace.
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Aether Storm

Aether Storm {3}{U}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Related card: Apocalypse Chime
Twilight Mire

Twilight Mire

Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Fire-Lit Thicket

Fire-Lit Thicket

Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Anarchy comes in many forms: social, individual, Gruul . . .
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Exploration

Exploration {G}

Enchantment
You may play an additional land on each of your turns.
"Only when we journey into the unknown can we find the impossible."
—Cyrul the Wanderer
Rout

Rout {3}{W}{W}

Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite