Magic Online Promos

Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Boros Signet

Boros Signet {2}

Artifact
{1}, {T}: Add {R}{W}.
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
Related card: Relics of the Rubblebelt
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Golgari Signet

Golgari Signet {2}

Artifact
{1}, {T}: Add {B}{G}.
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
Related card: Relics of the Rubblebelt
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
Related card: Relics of the Rubblebelt
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Related card: Relics of the Rubblebelt
Grave Titan

Grave Titan {4}{B}{B}

Creature - Giant
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
6/6
Inferno Titan

Inferno Titan {4}{R}{R}

Creature - Giant
{R}: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6/6
Razorfin Hunter

Razorfin Hunter {U}{R}

Creature - Merfolk Goblin
{T}: This creature deals 1 damage to any target.
No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.
1/1
Forbidden Orchard

Forbidden Orchard

Land
{T}: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Diabolic Edict

Diabolic Edict {1}{B}

Instant
Target player sacrifices a creature of their choice.
Lowland Oaf

Lowland Oaf {3}{R}

Creature - Giant Warrior
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
"I don't know why the little one was so mad. He said to put him down, and I put him down."
3/3
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Wild Pair

Wild Pair {4}{G}{G}

Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Erratic Portal

Erratic Portal {4}

Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Grindstone

Grindstone {1}

Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Memory is a burden that wears at the soul as weather wears at stone.
Stunted Growth

Stunted Growth {3}{G}{G}

Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Mind Twist

Mind Twist {X}{B}

Sorcery
Target player discards X cards at random.
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed.
Related card: Relics of the Rubblebelt
Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Related card: Relics of the Rubblebelt
Inferno

Inferno {5}{R}{R}

Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage