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Llanowar Tribe

Llanowar Tribe {G}{G}{G}

Creature - Elf Druid
{T}: Add {G}{G}{G}.
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
3/3
Scale Up

Scale Up {G}

Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload {4}{G}{G}
Weather the Storm

Weather the Storm {1}{G}

Instant
You gain 3 life.
Storm
"Quell your ego and anywhere can be as calm as a hurricane's eye."
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer {W}{U}{B}

Legendary Planeswalker - Dakkon
Dakkon, Shadow Slayer enters with a number of loyalty counters on him equal to the number of lands you control.
[+1]: Surveil 2.
[–3]: Exile target creature.
[–6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Loyalty:
0
The First Sliver

The First Sliver {W}{U}{B}{R}{G}

Legendary Creature - Sliver
Cascade
Sliver spells you cast have cascade.
7/7
Grist, the Hunger Tide

Grist, the Hunger Tide {1}{B}{G}

Legendary Planeswalker - Grist
As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
[+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
[–2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
[–5]: Each opponent loses life equal to the number of creature cards in your graveyard.
Loyalty:
3
Geyadrone Dihada

Geyadrone Dihada {1}{U}{B}{R}

Legendary Planeswalker - Dihada
Protection from permanents with corruption counters on them
[+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.
[–3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.
[–7]: Gain control of each permanent with a corruption counter on it.
Loyalty:
4
Mirari's Wake

Mirari's Wake {3}{G}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Its passage through history is marked by warped desires and insatiable greed.
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1/1
Master of Death

Master of Death {1}{U}{B}

Creature - Zombie Wizard
When Master of Death enters, surveil 2.
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
3/1
Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar

Legendary Creature - Human Wizard
(Color indicator: Asmoranomardicadaistinaculdacar is black and red)
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell.
When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.
Sacrifice two Foods: Target creature deals 6 damage to itself.
3/3
Related card: The Underworld Cookbook
Territorial Kavu

Territorial Kavu {R}{G}

Creature - Kavu
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.
Whenever Territorial Kavu attacks, choose one —
• Discard a card. If you do, draw a card.
• Exile up to one target card from a graveyard.
*/*
Yusri, Fortune's Flame

Yusri, Fortune's Flame {1}{U}{R}

Legendary Creature - Efreet
Flying
Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2/3
Yusri, Fortune's Flame

Yusri, Fortune's Flame {1}{U}{R}

Legendary Creature - Efreet
Flying
Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2/3
Carth the Lion

Carth the Lion {2}{B}{G}

Legendary Creature - Human Warrior
Whenever Carth the Lion enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
3/5
Piru, the Volatile

Piru, the Volatile {2}{R}{R}{W}{W}{B}{B}

Legendary Creature - Elder Dragon
Flying, lifelink
At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}.
When Piru dies, it deals 7 damage to each nonlegendary creature.
7/7
Shardless Agent

Shardless Agent {1}{G}{U}

Artifact Creature - Human Rogue
Cascade
"The left blade for a swift, painless death. The right blade for a long, lingering one. The choice is mine."
2/2
Vindicate

Vindicate {1}{W}{B}

Sorcery
Destroy target permanent.
"I am the mad one!"
Ingenious Infiltrator

Ingenious Infiltrator {2}{U}{B}

Creature - Vedalken Ninja
Ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, draw a card.
2/3
Lavabelly Sliver

Lavabelly Sliver {1}{R}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Warm enough to incubate eggs or incinerate those who would eat them.
2/2
Soulherder

Soulherder {1}{W}{U}

Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1/1
Etchings of the Chosen

Etchings of the Chosen {1}{W}{B}

Enchantment
As Etchings of the Chosen enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
Scion of Draco

Scion of Draco {12}

Artifact Creature - Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
4/4
Sword of Sinew and Steel

Sword of Sinew and Steel {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}
Sword of Hearth and Home

Sword of Hearth and Home {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}