Rivals of Ixalan Promos

Rivals of Ixalan Promos contains 102 cards.
Released: 2018-01-19
Bishop of Binding

Bishop of Binding {3}{W}

Creature - Vampire Cleric
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.
Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
1/1
Paladin of Atonement

Paladin of Atonement {1}{W}

Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
For every wound there is a blessing; for every death, a reckoning.
1/1
Radiant Destiny

Radiant Destiny {2}{W}

Enchantment
Ascend
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Radiant Destiny

Radiant Destiny {2}{W}

Enchantment
Ascend
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Sphinx's Decree

Sphinx's Decree {1}{W}

Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
"Be still."
—Azor
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4
Trapjaw Tyrant

Trapjaw Tyrant {3}{W}{W}

Creature - Dinosaur
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
"I would advise you not to struggle."
—Huatli
5/5
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Admiral's Order

Admiral's Order {1}{U}{U}

Instant
Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"
Admiral's Order

Admiral's Order {1}{U}{U}

Instant
Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"
Crafty Cutpurse

Crafty Cutpurse {3}{U}

Creature - Human Pirate
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Possession is eleven-tenths of the pirate code.
2/2
Induced Amnesia

Induced Amnesia {2}{U}

Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Kumena's Awakening

Kumena's Awakening {2}{U}{U}

Enchantment
Ascend
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Nezahal, Primal Tide

Nezahal, Primal Tide {5}{U}{U}

Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7
Nezahal, Primal Tide

Nezahal, Primal Tide {5}{U}{U}

Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7
Release to the Wind

Release to the Wind {2}{U}

Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
"Here and gone like a fleeting breeze."
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Silvergill Adept

Silvergill Adept {1}{U}

Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2/1
Timestream Navigator

Timestream Navigator {1}{U}

Creature - Human Pirate Wizard
Ascend
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
1/1
Warkite Marauder

Warkite Marauder {1}{U}

Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2/1
Warkite Marauder

Warkite Marauder {1}{U}

Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2/1