Innistrad: Midnight Hunt Promos

Geistflame Reservoir

Geistflame Reservoir {2}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Light Up the Night

Light Up the Night {X}{R}

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
Light Up the Night

Light Up the Night {X}{R}

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
Moonveil Regent

Moonveil Regent {3}{R}

Creature - Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Moonveil Regent

Moonveil Regent {3}{R}

Creature - Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Reckless Stormseeker
Storm-Charged Slasher

Reckless Stormseeker {2}{R}

Creature - Human Werewolf
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound
2/3
Card has other part: Storm-Charged Slasher
Storm-Charged Slasher
Reckless Stormseeker

Storm-Charged Slasher

Creature - Werewolf
(Color indicator: Storm-Charged Slasher is red)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound
3/4
Card has other part: Reckless Stormseeker
Smoldering Egg
Ashmouth Dragon

Smoldering Egg {1}{R}

Creature - Dragon Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
0/4
Card has other part: Ashmouth Dragon
Ashmouth Dragon
Smoldering Egg

Ashmouth Dragon

Creature - Dragon
(Color indicator: Ashmouth Dragon is red)
Flying
Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
A dragon is born. A province burns.
4/4
Card has other part: Smoldering Egg
Sunstreak Phoenix

Sunstreak Phoenix {2}{R}{R}

Creature - Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
4/2
Sunstreak Phoenix

Sunstreak Phoenix {2}{R}{R}

Creature - Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
4/2
Augur of Autumn

Augur of Autumn {1}{G}{G}

Creature - Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
Augur of Autumn

Augur of Autumn {1}{G}{G}

Creature - Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
Briarbridge Tracker

Briarbridge Tracker {2}{G}

Creature - Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
2/3
Briarbridge Tracker

Briarbridge Tracker {2}{G}

Creature - Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
2/3
Consuming Blob

Consuming Blob {3}{G}{G}

Creature - Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
*/1+*
Consuming Blob

Consuming Blob {3}{G}{G}

Creature - Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
*/1+*
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Storm the Festival

Storm the Festival {3}{G}{G}{G}

Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G}
Storm the Festival

Storm the Festival {3}{G}{G}{G}

Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G}
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound
"Do you smell that, friends? Fear and despair."
6/6
Card has other part: Tovolar's Packleader
Tovolar's Packleader
Tovolar's Huntmaster

Tovolar's Packleader

Creature - Werewolf
(Color indicator: Tovolar's Packleader is green)
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
7/7
Card has other part: Tovolar's Huntmaster