Innistrad: Midnight Hunt Promos

Lier, Disciple of the Drowned

Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature - Human Wizard
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Beneath the waves, lost gods stir in their slumber.
3/4
Related card: Lier, Disciple of the Drowned (Alchemy)
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Benevolent Geist
Malevolent Hermit

Benevolent Geist

Creature - Spirit Wizard
(Color indicator: Benevolent Geist is blue)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
All his old grudges suddenly seemed laughably petty. So he laughed.
2/2
Card has other part: Malevolent Hermit
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Patrician Geist

Patrician Geist {2}{U}

Creature - Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast.
He rides in agitated circles, snapping orders at servants who've long since found their peace.
2/2
Related cards: Ominous Traveler Patrician Geist (Alchemy)
Patrician Geist

Patrician Geist {2}{U}

Creature - Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast.
He rides in agitated circles, snapping orders at servants who've long since found their peace.
2/2
Related cards: Ominous Traveler Patrician Geist (Alchemy)
Poppet Stitcher
Poppet Factory

Poppet Stitcher {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
2/3
Card has other part: Poppet Factory
Poppet Factory
Poppet Stitcher

Poppet Factory

Artifact
(Color indicator: Poppet Factory is blue)
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform Poppet Factory.
It may have been a mistake to give them minds of their own.
Card has other part: Poppet Stitcher
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
5/5
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
5/5
Spectral Adversary

Spectral Adversary {1}{U}

Creature - Spirit
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2/1
Spectral Adversary

Spectral Adversary {1}{U}

Creature - Spirit
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2/1
Suspicious Stowaway
Seafaring Werewolf

Suspicious Stowaway {1}{U}

Creature - Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
1/1
Card has other part: Seafaring Werewolf
Seafaring Werewolf
Suspicious Stowaway

Seafaring Werewolf

Creature - Werewolf
(Color indicator: Seafaring Werewolf is green)
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
2/1
Card has other part: Suspicious Stowaway
Triskaidekaphile

Triskaidekaphile {1}{U}

Creature - Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
She's always willing to lend a hand. It just won't be her own.
1/3
Triskaidekaphile

Triskaidekaphile {1}{U}

Creature - Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
She's always willing to lend a hand. It just won't be her own.
1/3
Bloodline Culling

Bloodline Culling {1}{B}{B}

Instant
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
"Forget your human ancestors. You're part of my family now."
Bloodline Culling

Bloodline Culling {1}{B}{B}

Instant
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
"Forget your human ancestors. You're part of my family now."
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
1/1
Related card: Ominous Traveler
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
1/1
Related card: Ominous Traveler
Curse of Leeches
Leeching Lurker

Curse of Leeches {2}{B}

Enchantment - Aura Curse
Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound
Card has other part: Leeching Lurker
Related card: Cursebound Witch
Leeching Lurker
Curse of Leeches

Leeching Lurker

Creature - Leech Horror
(Color indicator: Leeching Lurker is black)
Lifelink
Nightbound
First darkness falls. Then it burrows in.
4/4
Card has other part: Curse of Leeches
Related card: Cursebound Witch
Gisa, Glorious Resurrector

Gisa, Glorious Resurrector {2}{B}{B}

Legendary Creature - Human Wizard
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.
4/4
Gisa, Glorious Resurrector

Gisa, Glorious Resurrector {2}{B}{B}

Legendary Creature - Human Wizard
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.
4/4