Innistrad: Midnight Hunt Promos

Gisa, Glorious Resurrector

Gisa, Glorious Resurrector {2}{B}{B}

Legendary Creature - Human Wizard
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.
4/4
Graveyard Trespasser
Graveyard Glutton

Graveyard Trespasser {2}{B}

Creature - Human Werewolf
Ward—Discard a card.
Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound
3/3
Card has other part: Graveyard Glutton
Graveyard Glutton
Graveyard Trespasser

Graveyard Glutton

Creature - Werewolf
(Color indicator: Graveyard Glutton is black)
Ward—Discard a card.
Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound
4/4
Card has other part: Graveyard Trespasser
Jadar, Ghoulcaller of Nephalia

Jadar, Ghoulcaller of Nephalia {1}{B}

Legendary Creature - Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.
"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"
1/1
Jadar, Ghoulcaller of Nephalia

Jadar, Ghoulcaller of Nephalia {1}{B}

Legendary Creature - Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.
"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"
1/1
Jerren, Corrupted Bishop
Ormendahl, the Corrupter

Jerren, Corrupted Bishop {2}{B}

Legendary Creature - Human Cleric
Whenever Jerren, Corrupted Bishop enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
{2}: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.
2/3
Card has other part: Ormendahl, the Corrupter
Ormendahl, the Corrupter
Jerren, Corrupted Bishop

Ormendahl, the Corrupter

Legendary Creature - Demon
(Color indicator: Ormendahl, the Corrupter is black)
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
"Ah. Jerren. You've been such a faithful, useful insect."
6/6
Card has other part: Jerren, Corrupted Bishop
Lord of the Forsaken

Lord of the Forsaken {4}{B}{B}

Creature - Demon
Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
6/6
Lord of the Forsaken

Lord of the Forsaken {4}{B}{B}

Creature - Demon
Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
6/6
Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
The legacy of evil lives on.
Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
The legacy of evil lives on.
The Meathook Massacre

The Meathook Massacre {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Related card: The Meathook Massacre (Alchemy)
The Meathook Massacre

The Meathook Massacre {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Related card: The Meathook Massacre (Alchemy)
Slaughter Specialist

Slaughter Specialist {1}{B}

Creature - Vampire Warrior
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
From every kill, a gruesome trophy.
3/3
Related card: Xander's Wake
Slaughter Specialist

Slaughter Specialist {1}{B}

Creature - Vampire Warrior
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
From every kill, a gruesome trophy.
3/3
Related card: Xander's Wake
Tainted Adversary

Tainted Adversary {1}{B}

Creature - Zombie
Deathtouch
When Tainted Adversary enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed.
2/3
Tainted Adversary

Tainted Adversary {1}{B}

Creature - Zombie
Deathtouch
When Tainted Adversary enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed.
2/3
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When Bloodthirsty Adversary enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When Bloodthirsty Adversary enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Burn Down the House

Burn Down the House {3}{R}{R}

Sorcery
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Burn Down the House

Burn Down the House {3}{R}{R}

Sorcery
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Curse of Shaken Faith

Curse of Shaken Faith {1}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Even within the chapel's hallowed halls, the devils' laughter pierced his prayers.
Curse of Shaken Faith

Curse of Shaken Faith {1}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Even within the chapel's hallowed halls, the devils' laughter pierced his prayers.
Falkenrath Pit Fighter

Falkenrath Pit Fighter {R}

Creature - Vampire Warrior
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
In the arena, vampires set aside all pretense of honor or civilization and fight like the predators they know themselves to be.
2/1
Related card: Ominous Traveler
Falkenrath Pit Fighter

Falkenrath Pit Fighter {R}

Creature - Vampire Warrior
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
In the arena, vampires set aside all pretense of honor or civilization and fight like the predators they know themselves to be.
2/1
Related card: Ominous Traveler