Innistrad: Midnight Hunt Promos

Innistrad: Midnight Hunt Promos contains 168 cards.
Released: 2021-09-24
Base set size: 168 cards.
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Brutal Cathar
Moonrage Brute

Brutal Cathar {2}{W}

Creature - Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound
2/2
Card has other part: Moonrage Brute
Moonrage Brute
Brutal Cathar

Moonrage Brute

Creature - Werewolf
(Color indicator: Moonrage Brute is red)
First strike
Ward—Pay 3 life.
Nightbound
3/3
Card has other part: Brutal Cathar
Curse of Silence

Curse of Silence {W}

Enchantment - Aura Curse
Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost {2} more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Curse of Silence

Curse of Silence {W}

Enchantment - Aura Curse
Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost {2} more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Enduring Angel
Angelic Enforcer

Enduring Angel {2}{W}{W}{W}

Creature - Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
3/3
Card has other part: Angelic Enforcer
Related card: Celestial Vault
Angelic Enforcer
Enduring Angel

Angelic Enforcer

Creature - Angel
(Color indicator: Angelic Enforcer is white)
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
*/*
Card has other part: Enduring Angel
Related card: Celestial Vault
Fateful Absence

Fateful Absence {1}{W}

Instant
Destroy target creature or planeswalker. Its controller investigates.
Sensing a plot, Sorin raced to his grandfather's resting-crypt. But someone else had gotten there first.
Fateful Absence

Fateful Absence {1}{W}

Instant
Destroy target creature or planeswalker. Its controller investigates.
Sensing a plot, Sorin raced to his grandfather's resting-crypt. But someone else had gotten there first.
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3/1
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3/1
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigardian Savior

Sigardian Savior {3}{W}{W}

Creature - Angel
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
"Begone, moon-cursed! These folk are no prey of yours."
3/3
Related card: Celestial Vault
Sigardian Savior

Sigardian Savior {3}{W}{W}

Creature - Angel
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
"Begone, moon-cursed! These folk are no prey of yours."
3/3
Related card: Celestial Vault
Sungold Sentinel

Sungold Sentinel {1}{W}

Creature - Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Sungold Sentinel

Sungold Sentinel {1}{W}

Creature - Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.
Curse of Surveillance

Curse of Surveillance {4}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
For every eye gouged out, two blinked open.
Curse of Surveillance

Curse of Surveillance {4}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
For every eye gouged out, two blinked open.
Grafted Identity

Grafted Identity {2}{U}{U}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Autonomy is only skin deep.
Grafted Identity

Grafted Identity {2}{U}{U}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Autonomy is only skin deep.
Lier, Disciple of the Drowned

Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature - Human Wizard
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Beneath the waves, lost gods stir in their slumber.
3/4
Related card: Lier, Disciple of the Drowned (Alchemy)