Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
"Wear courage as your armor. Wield honor as your blade." —Gerrard
When Lashknife Barrier enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Kicker—Sacrifice a land. Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Kicker {1}{G} and/or {2}{U} When Sunscape Battlemage enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters, if it was kicked with its {2}{U} kicker, draw two cards.
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand.
Kicker—{2}{B}, Discard a creature card. If Dralnu's Pet was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.