Planeshift

Gainsay

Gainsay {1}{U}

Instant
Counter target blue spell.
"I'd be happy to stop contradicting you, Urza, just as soon as you start being right."
—Bo Levar, planeswalker
Hunting Drake

Hunting Drake {4}{U}

Creature - Drake
Flying
When Hunting Drake enters, put target red or green creature on top of its owner's library.
Even the fiercest beast will flee when faced with the possibility of becoming dinner.
2/2
Planar Overlay

Planar Overlay {2}{U}

Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
The Phyrexians don't want to conquer Dominaria. They want to remake it.
Planeswalker's Mischief

Planeswalker's Mischief {2}{U}

Enchantment
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Sea Snidd

Sea Snidd {4}{U}

Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
It always has the home-turf advantage.
3/3
Shifting Sky

Shifting Sky {2}{U}

Enchantment
As Shifting Sky enters, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
Sisay's Ingenuity

Sisay's Ingenuity {U}

Enchantment - Aura
Enchant creature
When Sisay's Ingenuity enters, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Sleeping Potion

Sleeping Potion {1}{U}

Enchantment - Aura
Enchant creature
When Sleeping Potion enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Stormscape Battlemage

Stormscape Battlemage {2}{U}

Creature - Metathran Wizard
Kicker {W} and/or {2}{B}
When Stormscape Battlemage enters, if it was kicked with its {W} kicker, you gain 3 life.
When Stormscape Battlemage enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
2/2
Stormscape Familiar

Stormscape Familiar {1}{U}

Creature - Bird
Flying
White spells and black spells you cast cost {1} less to cast.
Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.
1/1
Sunken Hope

Sunken Hope {3}{U}{U}

Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
While Dominarians fought for their world, Rath stole it from under their feet.
Waterspout Elemental

Waterspout Elemental {3}{U}{U}

Creature - Elemental
Kicker {U}
Flying
When Waterspout Elemental enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4
Bog Down

Bog Down {2}{B}

Sorcery
Kicker—Sacrifice two lands.
Target player discards two cards. If this spell was kicked, that player discards three cards instead.
Dark Suspicions

Dark Suspicions {2}{B}{B}

Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
"After four thousand years, you learn to plan for betrayal."
—Urza
Death Bomb

Death Bomb {3}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
There's no higher honor in Phyrexia than dying for Yawgmoth's glorious vision.
Diabolic Intent

Diabolic Intent {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Exotic Disease

Exotic Disease {4}{B}

Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
"Do not fear death. I shall release you from the eternal bonds and bring you glory."
—Lord Dralnu
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
—Lord Dralnu
2/2
Maggot Carrier

Maggot Carrier {B}

Creature - Zombie
When Maggot Carrier enters, each player loses 1 life.
"The mere sight of our undead allies sickens me. What unholy bargain have you struck?"
—Grizzlegom, to Agnate
1/1
Morgue Toad

Morgue Toad {2}{B}

Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
"The toads of Urborg aren't fast, powerful, or pleasant, but they have their uses."
—Ertai
2/2
Nightscape Battlemage

Nightscape Battlemage {2}{B}

Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R}
When Nightscape Battlemage enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters, if it was kicked with its {2}{R} kicker, destroy target land.
2/2
Nightscape Familiar

Nightscape Familiar {1}{B}

Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
1/1
Noxious Vapors

Noxious Vapors {1}{B}{B}

Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Urborg would just as soon steal your memories as your life.
Phyrexian Bloodstock

Phyrexian Bloodstock {4}{B}

Creature - Phyrexian Zombie
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
It reeks of terror and chaos.
3/3