Planeshift

Planeshift contains 146 cards.
It is part of Invasion block.
Released: 2001-02-05
Shivan Wurm

Shivan Wurm {3}{R}{G}

Creature - Wurm
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
7/7
Silver Drake

Silver Drake {1}{W}{U}

Creature - Drake
Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3/3
Sparkcaster

Sparkcaster {2}{R}{G}

Creature - Kavu
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.
When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker.
5/3
Steel Leaf Paladin

Steel Leaf Paladin {4}{G}{W}

Creature - Elf Knight
First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4/4
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."
Treva's Charm

Treva's Charm {G}{W}{U}

Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Urza's Guilt

Urza's Guilt {2}{U}{B}

Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.
Deep in Yawgmoth's realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. "Mishra?"
Draco

Draco {16}

Artifact Creature - Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
9/9
Mana Cylix

Mana Cylix {1}

Artifact
{1}, {T}: Add one mana of any color.
Overflowing with visions of the possible future, it lends power to those in the present.
Skyship Weatherlight

Skyship Weatherlight {4}

Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Skyship Weatherlight

Skyship Weatherlight {4}

Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Star Compass

Star Compass {2}

Artifact
Star Compass enters the battlefield tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Stratadon

Stratadon {10}

Artifact Creature - Beast
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Trample
Designed like the gargadons of Keld—big and brutal.
5/5
Crosis's Catacombs

Crosis's Catacombs

Land - Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R}.
Darigaaz's Caldera

Darigaaz's Caldera

Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G}.
Dromar's Cavern

Dromar's Cavern

Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}.
Forsaken City

Forsaken City

Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
{T}: Add one mana of any color.
Meteor Crater

Meteor Crater

Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
Legend has it that meteor craters are haunted by the ghosts of those who died on impact.
Rith's Grove

Rith's Grove

Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
Terminal Moraine

Terminal Moraine

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Treva's Ruins

Treva's Ruins

Land - Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U}.