Fallout

Butch DeLoria, Tunnel Snake

Butch DeLoria, Tunnel Snake {1}{B}

Legendary Creature - Human Rogue
Menace
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
2/2
Feral Ghoul

Feral Ghoul {2}{B}

Creature - Zombie Mutant
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
2/2
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor {2}{B}

Legendary Creature - Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
Undying
2/1
Infesting Radroach

Infesting Radroach {2}{B}

Creature - Insect Mutant
Flying
Infesting Radroach can't block.
Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.
Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.
2/2
Nuclear Fallout

Nuclear Fallout {X}{B}{B}

Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones.
Ruthless Radrat

Ruthless Radrat {1}{B}{B}

Creature - Rat Mutant
Squad—Exile four cards from your graveyard.
Menace
They'll make you miss the mole rats.
2/2
Screeching Scorchbeast

Screeching Scorchbeast {4}{B}{B}

Creature - Bat Mutant
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5
V.A.T.S.

V.A.T.S. {2}{B}{B}

Instant
Split second
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Wasteland Raider

Wasteland Raider {2}{B}{B}

Creature - Human Mercenary
Squad {2}
When Wasteland Raider enters, each player sacrifices a creature of their choice.
Honor means nothing. Survival means everything.
4/3
Acquired Mutation

Acquired Mutation {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, defending player gets two rad counters.
The radiation of the wasteland has changed you!
Assaultron Dominator

Assaultron Dominator {1}{R}

Artifact Creature - Robot
When Assaultron Dominator enters, you get {E}{E}.
Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2/2
Bottle-Cap Blast

Bottle-Cap Blast {4}{R}

Instant
Improvise
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens.
Crimson Caravaneer

Crimson Caravaneer {2}{R}

Creature - Human Scout
Double strike, trample
Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token.
1/2
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep {3}{R}

Legendary Creature - Human Citizen
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
{1}, Remove a quest counter from a permanent you control: Create a Junk token.
4/3
Grim Reaper's Sprint

Grim Reaper's Sprint {4}{R}

Enchantment - Aura
Morbid — This spell costs {3} less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Ian the Reckless

Ian the Reckless {1}{R}

Legendary Creature - Human Warrior
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target.
"I may not be a very good fighter any more, but I'm good enough to best the likes of you!"
2/1
Junk Jet

Junk Jet {1}{R}

Artifact - Equipment
When Junk Jet enters, create a Junk token.
{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip {1}
Megaton's Fate

Megaton's Fate {5}{R}

Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Do the right thing—or the wrong thing.
The Motherlode, Excavator

The Motherlode, Excavator {3}{R}{R}

Legendary Artifact Creature - Robot
When The Motherlode, Excavator enters, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5/5
Mysterious Stranger

Mysterious Stranger {2}{R}{R}

Creature - Human Rogue
Flash
When Mysterious Stranger enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2
Plasma Caster

Plasma Caster {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E}.
Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip {2}
Powder Ganger

Powder Ganger {2}{R}

Creature - Human Rogue
Squad {2}
When Powder Ganger enters, destroy up to one target artifact.
2/2
Rose, Cutthroat Raider

Rose, Cutthroat Raider {2}{R}{R}

Legendary Artifact Creature - Robot
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.
Whenever you sacrifice a Junk, add {R}.
3/2
Synth Eradicator

Synth Eradicator {2}{R}

Artifact Creature - Synth Soldier
Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E}. If you don't, you may play that card this turn.
{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.
3/3