Fallout

Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3/2
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run.
Assemble the Legion

Assemble the Legion {3}{R}{W}

Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Biomass Mutation

Biomass Mutation {X}{G/U}{G/U}

Instant
Creatures you control have base power and toughness X/X until end of turn.
Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.
Casualties of War

Casualties of War {2}{B}{B}{G}{G}

Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
War... war never changes.
Fervent Charge

Fervent Charge {1}{R}{W}{B}

Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.
Ruinous Ultimatum

Ruinous Ultimatum {R}{R}{W}{W}{W}{B}{B}

Sorcery
Destroy all nonland permanents your opponents control.
"It was my responsibility to bring the torch of knowledge to the wastes."
—Caesar
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
A mark of companionship, not subservience.
Bloodforged Battle-Axe

Bloodforged Battle-Axe {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip {2}
With just his trusty axe, Grognak became king.
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Masterwork of Ingenuity

Masterwork of Ingenuity {1}

Artifact - Equipment
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
"It's not a perfect replica, but your skull won't know the difference."
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Panharmonicon

Panharmonicon {4}

Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
The difference between surviving and living is joy.
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP• <Token. Name=Faction>."
1/1
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters tapped unless you control two or more basic lands.
Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees.
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters tapped.
Cycling {2}
"I pray for the safety of all good people who come to Zion."
—Joshua Graham
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
With the Scorched below and toxic smog above, few survived fissure site Omega.
Clifftop Retreat

Clifftop Retreat

Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
"From up here, you could almost imagine how it was before."
—Wasteland survivor
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
The mirelurks seem significantly happier here than the commuters were.
Dragonskull Summit

Dragonskull Summit

Land
Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat.
Drowned Catacomb

Drowned Catacomb

Land
Drowned Catacomb enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
"Make no mistake, the rats run these tunnels. We just live here."
—Fiends gang member
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Orwell Orchards is about as peaceful and pleasant as a tomb can get.
Fetid Pools

Fetid Pools

Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters tapped.
Cycling {2}
Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea.