Fallout

Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Captain of the Watch

Captain of the Watch {4}{W}{W}

Creature - Human Soldier
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
3/3
Entrapment Maneuver

Entrapment Maneuver {3}{W}

Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Every squad of deathclaw hunters had a role for the newbies: bait.
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Synths are crawling all over the place! Thin them out before we drop!"
—Proctor Ingram
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Mantle of the Ancients

Mantle of the Ancients {3}{W}{W}

Enchantment - Aura
Enchant creature you control
When Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Marshal's Anthem

Marshal's Anthem {2}{W}{W}

Enchantment
Multikicker {1}{W}
Creatures you control get +1/+1.
When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
"It may be time to leave, but I'll never forget the day you all entered Vault 76."
—Overseer
Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
"I wear the armor. I am the weapon."
2/2
Secure the Wastes

Secure the Wastes {X}{W}

Instant
Create X 1/1 white Warrior creature tokens.
"Patrolling the Mojave almost makes you wish for a nuclear winter."
Single Combat

Single Combat {3}{W}{W}

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Some fight to destroy their enemies. Some fight to destroy themselves.
Fraying Sanity

Fraying Sanity {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... we do?"
Inexorable Tide

Inexorable Tide {3}{U}{U}

Enchantment
Whenever you cast a spell, proliferate.
Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.
Related card: Contagion Dispenser
Mechanized Production

Mechanized Production {2}{U}{U}

Enchantment - Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.
One with the Machine

One with the Machine {3}{U}

Sorcery
Draw cards equal to the highest mana value among artifacts you control.
"Synth-kind welcomes you, as long as you welcome us."
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add {B} for each charge counter on Black Market.
There's very little that merchants won't buy—and even less that wastelanders won't sell.
Lethal Scheme

Lethal Scheme {2}{B}{B}

Instant
Convoke
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives.
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Everyone knew the bombs were coming. Everyone but the public.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
No one knew what the Zetans wanted. But whatever it was, it involved cattle.
Stolen Strategy

Stolen Strategy {4}{R}

Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
"Hacking is just good science!"
Branching Evolution

Branching Evolution {2}{G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes.
Guardian Project

Guardian Project {3}{G}

Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
"They will give me the army I need to bring peace to the entire wasteland."
—The Master
Hardened Scales

Hardened Scales {G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
The wastes will toughen anybody up— even those who were already tough to begin with.
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"Another beautiful day in the most dangerous place in the world."
—Nick Valentine